Change projectile deflection

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Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Change projectile deflection

#1 Post by Zonk »

I recently tried to do a Mindslayer with Grip, and was a bit annoyed that projectile evasion is NOT as good as one would think at first glance.

It applies when one is targetted - which I think is weird, one could be targetted, the projectile shot, then for some reason turn the sustain off and still get the effect- and it can result in picking either your own square(which the game describes as a 'fumble') or one behind you, resulting in you get hit anyway.

So my proposal is: change it so deflection is checked the moment the projectile enters the actor's square but BEFORE its damage is applied, and remove the chance of the projectile being redirected to your own square(the talent already has a % not to trigger!). Basically, if the x/y variation would result in 0/0, reroll.

Edit: Or maybe have projectiles deflected to your own square be 'thrown at the ground', so they only do explosion damage and not direct. Similar effect, in practice.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

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