Attempt on improving game visauls
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Re: Attempt on improving fire visuals
Actually, there's an idea. What if you used the fire effect for Irresistible Sun, so that you literally have a massive sun above your head? And I remember Aeryn uses Irresitable Sun, so Fallen Paladin Aeryn can get a bloody sun above her head, sort of like what Crim suggested.
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- Graphical God
- Posts: 482
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Re: Attempt on improving fire visuals
As a revenge for Suslik's trickery, I've made him some nice mockup ideas for future effects. Here we go:

The mandatory dragon / bat / demon wings. Period.

Some more rings on rings on rings... the small circles can orbit on the central one, can be 3 small ones

Circling flamedrops. Suslik said "too difficult", but maybe there can be only 2 or 3 of them?

A player flambé

Can sprout from the ground up and disappear as a "on-casting" effect

A fiery saint ... of fires

Oh, look, my blades are on fire, and my ha-AAHHHH!

Something for the sun worshippers out there

... and for the moon guys and gals

The mandatory dragon / bat / demon wings. Period.

Some more rings on rings on rings... the small circles can orbit on the central one, can be 3 small ones

Circling flamedrops. Suslik said "too difficult", but maybe there can be only 2 or 3 of them?

A player flambé

Can sprout from the ground up and disappear as a "on-casting" effect

A fiery saint ... of fires

Oh, look, my blades are on fire, and my ha-AAHHHH!

Something for the sun worshippers out there

... and for the moon guys and gals
Last edited by rexorcorum on Thu Mar 02, 2017 7:34 pm, edited 1 time in total.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
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- Sher'Tul Godslayer
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- Location: Nahgharash
Re: Attempt on improving fire visuals
Moon. Moon. MOON. Moooooooon.
Also, M-o-o-n, that spells moon.
(Anyone who gets both of those references is likely nerdier then I. Kudos.)
Also, the player flambe (4th image) could EASILY be adapted for aether permeation, literally surrounding the player with purple glowy aether.
The sun would also be nifty for irresistable sun, though I'm rather partial to Un's Idea of placing it above your head, like a black hole drawing things towards you. Apply that on the center, and then some radiating particles around it.
Could adapt the Halo into light for second life. Or possible guardian shield?
The serpent flame look is also quite nifty. Would be nifty to do something like that on cast for wyrmic abilities. (An icy dragon writhes up around you before you breath frost? Yes, No?)
Of course, my PC won't ever see ANY of these nice effects, sadly, but still, some great potential here.
Also, M-o-o-n, that spells moon.
(Anyone who gets both of those references is likely nerdier then I. Kudos.)
Also, the player flambe (4th image) could EASILY be adapted for aether permeation, literally surrounding the player with purple glowy aether.
The sun would also be nifty for irresistable sun, though I'm rather partial to Un's Idea of placing it above your head, like a black hole drawing things towards you. Apply that on the center, and then some radiating particles around it.
Could adapt the Halo into light for second life. Or possible guardian shield?
The serpent flame look is also quite nifty. Would be nifty to do something like that on cast for wyrmic abilities. (An icy dragon writhes up around you before you breath frost? Yes, No?)
Of course, my PC won't ever see ANY of these nice effects, sadly, but still, some great potential here.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Attempt on improving fire visuals
All this stuff looks awesome
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- Uruivellas
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Re: Attempt on improving fire visuals
I got the Stand reference, but not that other one.Crim, The Red Thunder wrote:Moon. Moon. MOON. Moooooooon.
Also, M-o-o-n, that spells moon.
(Anyone who gets both of those references is likely nerdier then I. Kudos.)
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- Sher'Tul Godslayer
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- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Attempt on improving fire visuals
The other one was for a moon obsessed character in one of the old .hack games.Mewtarthio wrote:I got the Stand reference, but not that other one.Crim, The Red Thunder wrote:Moon. Moon. MOON. Moooooooon.
Also, M-o-o-n, that spells moon.
(Anyone who gets both of those references is likely nerdier then I. Kudos.)
Good use for the sun and moon graphics. Attach them to chants and humns respectively. Maybe make it fade and shimmer a bit or something, so it's not just a static moon hanging behind your character. Would love to see the moon represented in some way with hymns to the moon. Especially moonlight. Watch the moon blast my enemies to dust!
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Attempt on improving fire visuals
Made a shockwave:


Re: Attempt on improving fire visuals
I'll take it anyway.
Are these being documented on the wiki somewhere?

Are these being documented on the wiki somewhere?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Attempt on improving fire visuals
I don't think so. But DG uses most of them in 1.0.5
Of course you're welcome to use any of these as well
Of course you're welcome to use any of these as well
Re: Attempt on improving fire visuals
my god these are amazing. DG had BETTER be using them in 1.0.5 like you hinted to. Some of the early fire ones look a bit funky but rexocorums I really like
Re: Attempt on improving fire visuals
> Some of the early fire ones look a bit funky but rexocorums I really like
Unfortunately rexorcorum makes mockups. I make actual shaders and it's not always easy to make a shader from a mock-up and sometimes they turn out to be less attractive.
Unfortunately rexorcorum makes mockups. I make actual shaders and it's not always easy to make a shader from a mock-up and sometimes they turn out to be less attractive.
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- Graphical God
- Posts: 482
- Joined: Wed Jan 05, 2011 8:05 am
- Location: There and Back again
Re: Attempt on improving fire visuals
Thanks, Sradac, for the appreciations. Just to add that the actual shaders look waaay better in motion
Also, Suslik - sometimes the shaders turn up superior to to mockups, don't be shy.
On a different note - I'm completely spoiled now and want firethrower-like flamebeams and realistic lightnings

On a different note - I'm completely spoiled now and want firethrower-like flamebeams and realistic lightnings

~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~
Re: Attempt on improving fire visuals
updated all shaders to be compatible with os/x glsl compiler: https://dl.dropboxusercontent.com/u/256 ... %20fix.zip
Re: Attempt on improving fire visuals
fixed thanks 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
