Everything about ToME 4.x.x. No spoilers, please
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jenx
Sher'Tul Godslayer
Posts: 2263 Joined: Mon Feb 14, 2011 11:16 pm
#1
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by jenx » Sat Jun 15, 2013 1:06 pm
So now my saves are 95, 92, 99. Should get to 100 eventually, though I am on high peak 7.
http://te4.org/characters/2460/tome/c99 ... 6ff8f6d5b3
...oh, did I mention I am solipsist?
Code: Select all
Main armor
g) Korykalthosta (5 def, 0 armour)
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +5
Damage when the wearer hits(melee): 4 blight
Changes damage: +12% blight
Physical save: +20
Spell save: +16
Mental save: +70
Mana each turn: +0.40
Psi each turn: +0.25
Psi when hit: +0.08
Psi per kill: +4.00
Maximum psi: +50.00
M A D N E S S rocks
Hachem_Muche
Uruivellas
Posts: 744 Joined: Thu Nov 18, 2010 6:42 pm
#2
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by Hachem_Muche » Sat Jun 15, 2013 7:02 pm
Holy saves Batman!
The changes in 1.0.4 make more focused randart generation possible, as this example shows.
Umbrall
Thalore
Posts: 153 Joined: Sat Feb 23, 2013 7:53 pm
#3
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by Umbrall » Sun Jun 16, 2013 12:56 am
Actually the focused randart generation didn't do any of that, this is just the one case of a benevolent rng.
The theming gave the two blight mods, and the max psi + psi when hit (but not the psi per turn which was tied in a random mod with mana per turn and was gotten by chance)
jenx
Sher'Tul Godslayer
Posts: 2263 Joined: Mon Feb 14, 2011 11:16 pm
#4
Post
by jenx » Sun Jun 16, 2013 3:45 am
Umbrall wrote: Actually the focused randart generation didn't do any of that, this is just the one case of a benevolent rng.
The theming gave the two blight mods, and the max psi + psi when hit (but not the psi per turn which was tied in a random mod with mana per turn and was gotten by chance)
Does that mean one could go even higher than +70?
M A D N E S S rocks
SageAcrin
Sher'Tul Godslayer
Posts: 1884 Joined: Tue Apr 10, 2012 6:52 pm
#5
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by SageAcrin » Sun Jun 16, 2013 4:38 am
Should be possible to break a hundred with current egos.
Not very likely, mind you...
ghostbuster
Uruivellas
Posts: 617 Joined: Mon Oct 09, 2006 7:47 pm
#7
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by ghostbuster » Mon Jun 17, 2013 10:50 am
Recently got a randart with +142 defense...
Not too useful for my archmage, but impressive !!!
Earwicker
Higher
Posts: 58 Joined: Mon Mar 18, 2013 5:20 pm
#8
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by Earwicker » Mon Jun 17, 2013 12:05 pm
ghostbuster wrote: Recently got a randart with +142 defense...
Not too useful for my archmage, but impressive !!!
Why not? With 5/5 Blur Sight on top of it, you'd make all those rushers cry.
SageAcrin
Sher'Tul Godslayer
Posts: 1884 Joined: Tue Apr 10, 2012 6:52 pm
#9
Post
by SageAcrin » Thu Jun 20, 2013 3:34 am
I meant 100 raw mindsave from one equip.
Hitting 100 modified total, sure, that's possible.
Recently got a randart with +142 defense...
Not too useful for my archmage, but impressive !!!
That gives you low-mid 60s Defense if you have no other Defense boosters. You can use that with anything for good effect.