I just got one-shot. I have found out how, by looking at the log. I just can't figure out how. Here's the situation.
http://www.te4.org/characters/10195/tom ... ecd42b030f
This character was wandering around a corner, when an Elven Mage proceeded to one-shot it.
Now, Ghoul, even wearing Flowing Current, can have that happen, so I wasn't particularly shocked, and started to write it off. But I got curious when the damage didn't add up to a kill, and looked in the log.
Code: Select all
AI took for target 104691 elven mage :: 2029 Elisandora 4 < 100
elven mage 104691 dumb ai talents can use Shock T_SHOCK
elven mage 104691 dumb ai talents can use Timeless T_TIMELESS
elven mage 104691 dumb ai talents can use Earthen Missiles T_EARTHEN_MISSILES
dumb ai uses T_SHOCK
[LOG] Elven mage casts Shock.
[SPELL CRIT %] 13
Adding entity 104880 after 104691
[PROJECTOR] starting dam 49.666666666667
[PROJECTOR] after difficulty dam 49.666666666667
[PROJECTOR] res 0 1 on dam 49.666666666667
[PROJECTOR] after resists dam 49.666666666667
[PROJECTOR] after flat damage armor 49.666666666667
[PROJECTOR] final dam 49.666666666667
[LOG] Ran for 2 turns (stop reason: taken damage).
[LOG] #UID:104691:0#Elven mage hits Elisandora for #ROYAL_BLUE#50 lightning#LAST# damage.
checkHit 17.9 30
=> chance to hit 20
[LOG] Elisandora is dazed!
[SPELL] friendly fire chance 100
[SPELL] friendly fire chance 100
[SPELL] friendly fire chance 100
[SPELL] friendly fire chance 100
elven mage 104691 dumb ai talents can use Timeless T_TIMELESS
elven mage 104691 dumb ai talents can use Earthen Missiles T_EARTHEN_MISSILES
dumb ai uses T_EARTHEN_MISSILES
[LOG] Elven mage casts Earthen Missiles.
[SPELL CRIT %] 13
Adding entity 104881 after 104691
[SPELL CRIT %] 13
[LOG] #{bold}#Elven mage's spell attains critical power!#{normal}#
Adding entity 104882 after 104691
[SPELL CRIT %] 13
Adding entity 104883 after 104691
[PROJECTOR] starting dam 49.730349159301
[PROJECTOR] after difficulty dam 49.730349159301
[PROJECTOR] res 0 1 on dam 49.730349159301
[PROJECTOR] after resists dam 49.730349159301
[PROJECTOR] after flat damage armor 49.730349159301
[PROJECTOR] final dam 49.730349159301
[LOG] Elisandora is not dazed anymore.
[PROJECTOR] starting dam 8.2883915265502
[PROJECTOR] after difficulty dam 8.2883915265502
[PROJECTOR] res 0 1 on dam 8.2883915265502
[PROJECTOR] after resists dam 8.2883915265502
[PROJECTOR] after flat damage armor 8.2883915265502
[PROJECTOR] final dam 8.2883915265502
[LOG] #UID:104691:0#Elven mage hits Elisandora for #aaaaaa#50 physical#LAST#, #aaaaaa#9 physical#LAST# damage (total 58.02).
[PROJECTOR] starting dam 74.595523738951
[PROJECTOR] after difficulty dam 74.595523738951
[PROJECTOR] res 0 1 on dam 74.595523738951
[PROJECTOR] after resists dam 74.595523738951
[PROJECTOR] after flat damage armor 74.595523738951
[PROJECTOR] final dam 74.595523738951
[PROJECTOR] starting dam 12.432587289825
[PROJECTOR] after difficulty dam 12.432587289825
[PROJECTOR] res 0 1 on dam 12.432587289825
[PROJECTOR] after resists dam 12.432587289825
[PROJECTOR] after flat damage armor 12.432587289825
[PROJECTOR] final dam 12.432587289825
[LOG] #UID:104691:0#Elven mage hits Elisandora for #aaaaaa#75 physical#LAST#, #aaaaaa#13 physical#LAST# damage (total 87.03).
[PROJECTOR] starting dam 49.730349159301
[PROJECTOR] after difficulty dam 49.730349159301
[PROJECTOR] res 0 1 on dam 49.730349159301
[PROJECTOR] after resists dam 49.730349159301
[PROJECTOR] after flat damage armor 49.730349159301
[PROJECTOR] final dam 49.730349159301
[PROJECTOR] starting dam 8.2883915265502
[PROJECTOR] after difficulty dam 8.2883915265502
[PROJECTOR] res 0 1 on dam 8.2883915265502
[PROJECTOR] after resists dam 8.2883915265502
[PROJECTOR] after flat damage armor 8.2883915265502
[PROJECTOR] final dam 8.2883915265502
[PROFILE] filtering save of deaths to profile online
What's even more puzzling is that, while I can't find the Elven Mage's stats afterwards, an Elven Mage would need to be L25+ to actually have L5 Earthen Missiles. Which is required to hit three times.
Code: Select all
resolvers.talents{
[Talents.T_EARTHEN_MISSILES]={base=2, every=8, max=6},
So which part am I wrong on? Can enemies use Earthen Missiles extra bullet faster than a player can? Can enemies jump 10 levels without it being an out of depth that has hit there level minimum? Or is there another factor in skill construction that I'm missing?