Golem guide/tips
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Golem guide/tips
Hi, is there any guide or tip sheet regarding the alchemist's golem?
For example, I noticed that the golem starts with a default weapon that does no damage. But the golem does do damage according to his character profile (and obviously he kills stuff, too). But I noticed that changing his weapon has no effect on these stats. So is golem damage determined by other factors? Is the weapon just cosmetic? Can I make him go bare-fisted?
Anyway, this seems like a real basic question and I am wondering if there is any guide already posted somewhere?
(BTW if you feel I am spamming the forums with dumb questions, any tips for google-fu would also be appreciated. I have a hard time finding anything on Google for ToME... too many other games pop up)
For example, I noticed that the golem starts with a default weapon that does no damage. But the golem does do damage according to his character profile (and obviously he kills stuff, too). But I noticed that changing his weapon has no effect on these stats. So is golem damage determined by other factors? Is the weapon just cosmetic? Can I make him go bare-fisted?
Anyway, this seems like a real basic question and I am wondering if there is any guide already posted somewhere?
(BTW if you feel I am spamming the forums with dumb questions, any tips for google-fu would also be appreciated. I have a hard time finding anything on Google for ToME... too many other games pop up)
Re: Golem guide/tips
Golem should be starting with a 2hander of some sort. It's not identified, though, so if you want to see how much damage it's doing you have to have th'critter drop it so you can ID it.
Weapons definitely aren't just cosmetic and definitely do damage. Changing weapons should have a pretty strong effect, if the weapons are sufficiently different. Though I have no idea if and how it mucks with the golem's character sheet, haven't paid too much attention to it. Character sheet's a little opaque at times, for a few things.
You could have the golem go barefisted, but there's absolutely zero reason to do so and it's a fairly bad idea. They can't wear gloves or gauntlets, so their unarmed attacks are pretty pitiful. Insofar as weapons go, they can wear pretty much everything you can, except bows/slings (and then only because they can't learn the shoot talent), so long as they can get the stats to wear the stuff. So two-hander, one-hander(/dagger/mindstar/one-handed staff) and shield, dual wield via the usual (dual dagger, dual mindstar, dual whip, one-hander/(dagger/mindstar/whip)), or wear a staff. Or use only a single one-handed weapon, though there's pretty much no reason to do that, heh.
As for searching, the T4 forums have a search feature -- it's up in the upper right corner by default, so far as I'm aware. You can use that, or use google's advance search to specify the forums with notable T4 discussion (beyond this one, I'm aware of Something Awful and Bay 12 explicitly, but there's likely more). Could even use the web addresses for the specific threads, if it came to that.
Insofar as an explicit guide for golems goes, I can't recall anything consolidated, though there's a lot of various tips and tricks scattered around. Not conscious enough to do one at the moment, but... maybe tomorrow? Golems by and large aren't very tricky critters, really, so it wouldn't be too large.
Weapons definitely aren't just cosmetic and definitely do damage. Changing weapons should have a pretty strong effect, if the weapons are sufficiently different. Though I have no idea if and how it mucks with the golem's character sheet, haven't paid too much attention to it. Character sheet's a little opaque at times, for a few things.
You could have the golem go barefisted, but there's absolutely zero reason to do so and it's a fairly bad idea. They can't wear gloves or gauntlets, so their unarmed attacks are pretty pitiful. Insofar as weapons go, they can wear pretty much everything you can, except bows/slings (and then only because they can't learn the shoot talent), so long as they can get the stats to wear the stuff. So two-hander, one-hander(/dagger/mindstar/one-handed staff) and shield, dual wield via the usual (dual dagger, dual mindstar, dual whip, one-hander/(dagger/mindstar/whip)), or wear a staff. Or use only a single one-handed weapon, though there's pretty much no reason to do that, heh.
As for searching, the T4 forums have a search feature -- it's up in the upper right corner by default, so far as I'm aware. You can use that, or use google's advance search to specify the forums with notable T4 discussion (beyond this one, I'm aware of Something Awful and Bay 12 explicitly, but there's likely more). Could even use the web addresses for the specific threads, if it came to that.
Insofar as an explicit guide for golems goes, I can't recall anything consolidated, though there's a lot of various tips and tricks scattered around. Not conscious enough to do one at the moment, but... maybe tomorrow? Golems by and large aren't very tricky critters, really, so it wouldn't be too large.
Re: Golem guide/tips
Do not depend on the golem. BUILD the bomb tree instead (explosive admixtures should be built to 5/5/5/0) before anything else.
Yes you can equip the golem. He also levels up and gains skills. If you want to see what he is using switch to him and have him drop what he is carrying for your alchemist to identify.
While you are doing so change the default settings for what your alchemist does while you are controlling the golem away from the setting "death charge the skeleton" ( I suggest you pick the setting "stand there and look stupid" while also turning off all abilities you might want to use later off so they are only used by you).
When the golem levels the intelligence tree is better then the str tree. This is non intuitive. Golems can hold three rune slots to start. I suggest 2 shielding runes and either manasurge or the artifact rune)
Golems can learn escort skills. Some of them are very useful for a golem. Golems can drink alchemist potions and eat the sandwurm queen). If you learn the focus potion give it to the golem. A golem with channel staff is funny. Golems in the end game are forward observers NOT combatants. They can be one shot by anything real, so can you so do not be in range :p
Prioritize bombs, then movement, then other defense. Open everything with the golem while standing as far away as you can.
Yes you can equip the golem. He also levels up and gains skills. If you want to see what he is using switch to him and have him drop what he is carrying for your alchemist to identify.
While you are doing so change the default settings for what your alchemist does while you are controlling the golem away from the setting "death charge the skeleton" ( I suggest you pick the setting "stand there and look stupid" while also turning off all abilities you might want to use later off so they are only used by you).
When the golem levels the intelligence tree is better then the str tree. This is non intuitive. Golems can hold three rune slots to start. I suggest 2 shielding runes and either manasurge or the artifact rune)
Golems can learn escort skills. Some of them are very useful for a golem. Golems can drink alchemist potions and eat the sandwurm queen). If you learn the focus potion give it to the golem. A golem with channel staff is funny. Golems in the end game are forward observers NOT combatants. They can be one shot by anything real, so can you so do not be in range :p
Prioritize bombs, then movement, then other defense. Open everything with the golem while standing as far away as you can.
Re: Golem guide/tips
Thaks guys, that is very interesting reading. I did a facepalm after posting when I realized exactly what you said: the golem's items were simply not identified.
Also, one thing still remains mysterious to me and that is the gem slots on the golem's profile. What do you equip there and how exactly?
Related to the alchemist skills, isn't the gem extraction rather powerful? I mean, a weapon that sells for 0.3 gold can be converted into a gem that sells for 4 gold. Isn't that rather terribly broken or am I missing something?
Also, one thing still remains mysterious to me and that is the gem slots on the golem's profile. What do you equip there and how exactly?
Related to the alchemist skills, isn't the gem extraction rather powerful? I mean, a weapon that sells for 0.3 gold can be converted into a gem that sells for 4 gold. Isn't that rather terribly broken or am I missing something?
Re: Golem guide/tips
Read all the advances/golemancy talents. That will explain about the gem slots and also tell you that your golem has two empty rune slots available.
Gem Extraction is powerful, but it only gives you more cash, which doesn't always equate to being better.
The golem starts tough but becomes quite fragile later.
Gem Extraction is powerful, but it only gives you more cash, which doesn't always equate to being better.
The golem starts tough but becomes quite fragile later.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Golem guide/tips
Gem extraction's pretty powerful, yeah, especially since the merchant artifacts were added. As for the golem's gem slots, you've got a talent called gem golem in your advanced golemancy tree. Once you've got that, you can start sticking gems into those slots (via the refit menu). Gems equipped in this manner gives their bonuses to the golem and changes the golem's base attack to a damage type dependent on gem (if you've got two different damage types, it'll change around, though I'm not sure if it alternates or just has a 50% chance of either.).
Re: Golem guide/tips
Also when you get the imbue item talent, put a citrine gem in the golem's armour. It'll extend it's sight range to 12 (infravision 10+2) & he'll glow in the dark marking it easier to pick out your bomb targets.
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- Halfling
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Re: Golem guide/tips
I have to wonder if there is anything we can do to make my golem friend worthwhile late game. I hate knowing that later on it just becomes a roving target.
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- Uruivellas
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Re: Golem guide/tips
While the golem won't do very good damage late game, it can actually be a pretty effective tank if you invest in Golem Resilience and put some decent gear on it. You need to invest in gem golem and focus on putting resist all gems in the slots and its armor. It will still die against most of the tougher bosses, but will last long enough to soak up some debuffs and take the brunt of the enemy's opening attacks. With supercharge golem leveled up, you can get it back in the fight quickly to repeat the process.
Re: Golem guide/tips
Thanks again for the tips, guys!