Damage question
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- Low Yeek
- Posts: 9
- Joined: Sun Jan 13, 2013 9:23 pm
Damage question
So I'm an Alchemist, I have a staff that does fire damage. If I find, for example, a belt that says "Changes damage: +12% Temporal" does that increase my total damage output by 12%, adding a temporal effect? Or does that only increase weapons/skills that do temporal damage by 12%? Meaning it would be useless unless I had a staff or skill that did temporal damage.
Re: Damage question
It improves all sources of temporal damage you were already dealing by +12%
edit:Also you can use command staff to change the type of damage a staff deals and improves.
edit:Also you can use command staff to change the type of damage a staff deals and improves.
Re: Damage question
Yeah, this message is pretty unclear. :/ It should probably say "Increase damage", even though that gets confusing when the number is negative.
Sorry about all the parentheses (sometimes I like to clarify things).
Re: Damage question
It would also be a lot clearer just by changing the order. If you want to have it very clear: "All your temporal damage: +12%"
Re: Damage question
It probably uses "Changes damage: ___" because the ___ part can be positive or negative, and can have many different elements.
Changes damage: +10% physical, -5% nature, ...
The word "changes" is vague, probably because they needed a vague word for that. Maybe "modifies" would be clearer? Maybe not. They're synonyms after all.
Note: there is a completely different effect on some weapons that says "Damage conversion: ___". If you hit for 100 damage with a weapon that has 20% fire conversion, you'll do 80 physical and 20 fire. Plus/minus whatever modifiers you have for physical and fire damage, respectively.
Changes damage: +10% physical, -5% nature, ...
The word "changes" is vague, probably because they needed a vague word for that. Maybe "modifies" would be clearer? Maybe not. They're synonyms after all.
Note: there is a completely different effect on some weapons that says "Damage conversion: ___". If you hit for 100 damage with a weapon that has 20% fire conversion, you'll do 80 physical and 20 fire. Plus/minus whatever modifiers you have for physical and fire damage, respectively.