Fungi t3 is a little confusing, seems it give you energy when you gain a regeneration effect, will this affect the regeneration you gain from Fungi t2?
and is that mean I can treat healing and regeneration talents as sort of instant?
Question about fungi tree
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- Uruivellas
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- Joined: Mon Jul 16, 2012 6:03 pm
Re: Question about fungi tree
Yep. Anything that gives you the Regeneration effect will trigger Ancestral Life.
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- Wyrmic
- Posts: 284
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Re: Question about fungi tree
Will drain life triggers t2?Mewtarthio wrote:Yep. Anything that gives you the Regeneration effect will trigger Ancestral Life.
Re: Question about fungi tree
IIRC, "minor" heals such as Drain Life or Waters of Life were excluded from it, specifically to prevent something like This Character.
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- Uruivellas
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- Joined: Mon Jul 16, 2012 6:03 pm
Re: Question about fungi tree
For the record, the following should be a comprehensive list of everything that triggers Fungal Growth (and Arcane Shield, which uses the same attribute):
Code: Select all
Arcane Reconstruction (Aegis)
Heal (an NPC talent)
Nature's Equilibrium (Mindstar Mastery)
Refit Golem (the Alchemist starting talent)
Conversion (Feedback)
Nature's Touch (Call of the Wild)
Body Reversion (Age Manipulation)
the summoned Turtle's Grand Arrival effect
Pride of the Orcs (Orc racial talent)
Infusion: Healing (the infusion, obviously)
Re-assemble (Skeleton racial talent)
Swallow (Sand-Drake Aspect)
Healing Light (Light)
Life Tap (Advanced Golemancy)
Undeath Link (Necrosis)
Bathe in Light (Light)
the Tree of Life artifact's activated effect
totems "of healing"
the on-hit effect of the Goedalath Rock
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- Wayist
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Re: Question about fungi tree
Seems like that character relies on Bloodcaller heals-on-hit or Waters of Life heals-over-time. Seems to me like it might possibly more reasonable to allow 'minor' heals to trigger it as long as they are a 'single' heal (and an actual talent, instead of an item) instead of a sustain or multiple small heals over time (ruin, for example).lukep wrote:IIRC, "minor" heals such as Drain Life or Waters of Life were excluded from it, specifically to prevent something like This Character.
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- Uruivellas
- Posts: 717
- Joined: Mon Jul 16, 2012 6:03 pm
Re: Question about fungi tree
The trouble is, the game doesn't know whether a given heal is a "single" heal or a "small" heal. It just knows that the player is getting a heal. The only way to change that is to explicitly specify what type of heal is getting called, which the "allow_on_heal" attribute effectively does right now.Wolpertinger wrote:Seems like that character relies on Bloodcaller heals-on-hit or Waters of Life heals-over-time. Seems to me like it might possibly more reasonable to allow 'minor' heals to trigger it as long as they are a 'single' heal (and an actual talent, instead of an item) instead of a sustain or multiple small heals over time (ruin, for example).lukep wrote:IIRC, "minor" heals such as Drain Life or Waters of Life were excluded from it, specifically to prevent something like This Character.