New player experience with dreaming horrors
Moderator: Moderator
Re: New player experience with dreaming horrors
Go to http://svn.net-core.org/repos/t-engine4 ... ules/tome/. Login: guest, password: guestor. Those are all the files for the ToME module. Most of what you will want to check out is in "data," like talents, items, and NPCs. "Class" has some specific engine functions - generally not worth getting into unless you really understand code or are feeling ambitious. There is more engine stuff elsewhere that all modules use. You can also extract the ToME module file and explore it that way, but I find it easier to look at it in a browser. Updates can be tracked on http://git.develz.org/?p=tome.git;a=shortlog. Note that the first link is the most up-to-date code, not the current release, so there may be differences.
Sorry about all the parentheses (sometimes I like to clarify things).
Re: New player experience with dreaming horrors
To unzip the module (and look at code)
1. Find tome-0.9.43.team. It should be at [your ToME Folder]/game/modules.
2. Unzip it (if necessary, duplicate it, change it to .zip, then unzip it)
3. look at stuff! generally, the what is in "data", and the how is in "mod".
1. Find tome-0.9.43.team. It should be at [your ToME Folder]/game/modules.
2. Unzip it (if necessary, duplicate it, change it to .zip, then unzip it)
3. look at stuff! generally, the what is in "data", and the how is in "mod".
Re: New player experience with dreaming horrors
Thank you. If nothing else, relevant links like these would be nice in a prominent place. It'll help newer (and some of us more experienced, heh) players follow what others are talking about when discussing the technical and developmental aspects of ToME.