Tales of Maj'Eyal registered on Steam Greenlight - Go Vote!

Everything about ToME 4.x.x. No spoilers, please

Moderator: Moderator

Message
Author
Azirphaeli
Yeek
Posts: 14
Joined: Wed Sep 12, 2012 4:36 pm

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

#31 Post by Azirphaeli »

There should be a death montage in the video.. Complete with the DUN dun sound. It worked for games like God Hand and Dark Souls.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

#32 Post by Suslik »

Also some unlockable overpowered uber races like balrog, dimensional being would
kill the game. no thanks.

ggian83
Wayist
Posts: 17
Joined: Tue Sep 20, 2011 1:16 am

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

#33 Post by ggian83 »

no, imagine how epic it would be. and it would only be available after the player had already unlocked all other classes and beaten the game. at least this way they have a fighting chance in insane difficulty, which is impossible at the moment without hacking or taking advantage of some sort of glitch.
or heck, give it to donators only.

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

#34 Post by Frumple »

Or better yet leave that silliness to addons. Folks want to make and distribute a cheat race or class, more power to 'em, but it probably shouldn't be part of the official game.

Insane isn't balanced yet :wink: I don't think it'll get much attention until balance is at a comfortable place with the regular difficulties. For th'time being, it's mostly a "use at your own risk" kind of thing, heh. That and a thing to throw classes at and see what's broken on the overpowered end. If something can survive insane, it probably needs a nerf somewhere :lol:

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

#35 Post by edge2054 »

Well...

If the game gets on Steam Greenlight and Darkgod makes a million dollars off of it... or better yet a few million off of it, I'm sure we can expect many new races, classes, and tons of fun stuff :D

As it is, new races and classes are being added to the game at a reasonable rate. But everyone that contributes has a real life they have to attend too as well ;)

So for now, yeah, add-ons are a great way for people to contribute. And I know Darkgod considers add-ons for inclusion into the main game.

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

#36 Post by Grey »

So how's the game doing? Stats are hidden from the public now.

There's a new site you might want to check called IndieCity:

http://blog.indiecity.com/?page_id=2

Cardinal Quest and Pitman Krumb (both roguelikes) are on there with high ratings: http://store.indiecity.com/games?tag[]=role-playing

They have a competition on right now for the nicest looking page to be featured on Rock Paper Shotgun:

http://blog.indiecity.com/?p=2123

Deadline 5th October - quite tight, but it would be a nice reward.
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

#37 Post by darkgod »

"Your item is 41% of the way to making the top 100 list "

They say to me :)

I have no time to get the 5th deadline but I'll look into the other one.

/me prods grey with lore
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

#38 Post by Grey »

Oh dear, the prodding stick :/ Is there a way to delete FTL off my computer? I feel that might improve my productivity...
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

#39 Post by darkgod »

Sure, go play ToME instead !
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

#40 Post by Suslik »

Hey darkgod, what's up with a gameplay video? Someone was going to make one, and..? Srsly the game will prolly get more attenention from casual folks if they just see a fancy trailer full of awesome gameplay tome has plenty of.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

#41 Post by Suslik »

Ppheew... I think I have managed to pull out something like a dozen or two votes for the project in the greenlight from russian game developers community. But srsly, a lot of new people complain that there's still no gameplay video.

tsff22
Low Yeek
Posts: 8
Joined: Sun Oct 28, 2012 1:17 am

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

#42 Post by tsff22 »

Voted two days ago. =D

On a related topic, sorry if its been asked before, but around what price range will it be if greenlit, and well there be certain...benefits in comparison to the free version?

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

#43 Post by lukep »

Those who buy it on Steam will be considered "donators", and get all of those bonuses (name colour in chat, exploration mode, custom tiles).

As for price, there hasn't been any word, but I'm guessing around the same as what is in the dialogue by default ($10 IIRC)
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

belmarduk
Halfling
Posts: 110
Joined: Thu Oct 27, 2011 6:45 pm

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

#44 Post by belmarduk »

Hey dg, how is the greenlight coming along? Are we any closer? :O

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo

#45 Post by Sradac »

the people are clamoring for demo videos

Post Reply