1) Crystalline Focus from the unlockable Stone tree.
The description says that it will increase all my physical damage for X percentage and allow me to ignore X percentage of enemy's physical resistance. Does that "all" only apply to all to my Earth and Stone spells or to melee physical damage too? Meaning, does it also give an X percentage bonus to the physical damage portion of my melee attacks and does the ability to ignore some of the enemy's phys. resistance then apply to my normal attacks to, theoretically enabling me to damage a hypothetical monster 100% immune to the phys. with a normal plain weapon, if I have that sustain on?
2) Arcane Combat.
It gives an X percentage chance that my melee attack will deliver a Flame, Lightning or Earthen Missile (if you have Stone unlocked) on strike once as a free action, without triggering that spell's cooldown, but that free strike will only happen if that spell is already not on cooldown.
So..
a) Does the X percentage apply to each of the two or three spells separately, meaning that when the, for example, free strike percentage of the Flame triggers, but the Flame is on cooldown, then the free strike chance is wasted, or...
b) The X percentage applies to one pool composed of two or three spells, meaning that if the free strike triggers and you have two spells on cooldown, then the remaining one will automatically be used, or if you have one on cooldown, then one of the remaining two will randomly be used. That way, only using one or two spells for ranged attacks and keeping one at reserve for free melee attacks, would potential be a good strategy. Even just firing the Flame at nothing, when facing just Fire Drakes for example, to force it on cooldown and make your extra attacks happen as often, but to only do lightning or physical damage.
My apologies, if those questions turn out to be obvious to even other newbies, but the descriptions seemed unclear to me personally, so thanks in advance for any helpful explanations!
