Hey all,
I'm new to the game and loving it. Just a couple questions: One, with the cursed class, what's the deal with the curse talent tree? Is the only way to level up the curses on your equipment to use that aura or wear more stuff with the same curse? Dark Gifts looks like level 1 levels up your curse, but 2 and 3 doesn't. Is there any point to toying with this?
Also, relatedly, is there a way to unlearn talents or, like, reroll your stuff?
Thanks!
Help for newbie
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phantomglider
- Archmage
- Posts: 372
- Joined: Fri Jan 20, 2012 12:13 am
Re: Help for newbie
Dark Gifts and the curse level both set a cap on the bonuses you can get from your curses. You need both Dark Gifts 2 and two items giving you Curse of Shrouds to get the con bonus from Shrouds; if you level Dark Gifts to 3, you don't get the Shroud of Passing benefit unless you are also wearing a third item with Curse of Shrouds, and vice versa.
You can unlearn the last 3 generic and 4 class talents, but there's no way to completely respec your character.
You can unlearn the last 3 generic and 4 class talents, but there's no way to completely respec your character.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.
Re: Help for newbie
Hi all!
I am an extreme newbie myself but like this game very much, one of my questions nicely fit this thread:
Is there any information on the different curses and what they do?
I checked the wiki but didnt found anything, every bit of help is appreciated
Hrothgaar
I am an extreme newbie myself but like this game very much, one of my questions nicely fit this thread:
Is there any information on the different curses and what they do?
I checked the wiki but didnt found anything, every bit of help is appreciated
Hrothgaar
Re: Help for newbie
Here you go:
lukep wrote:From data/timed_effects/other.lua:
(includes secondary timed effects from curses)
CURSE_OF_CORPSES",
#CRIMSON#Penalty: #WHITE#Fear of Death: %+d%% resistance against damage from the undead.
#CRIMSON#Level 1: %sPower over Death: %+d%% damage against the undead.
#CRIMSON#Level 2: %s%+d Luck, %+d Strength, %+d Magic
#CRIMSON#Level 3: %sCorpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius %d.
#CRIMSON#Level 4: %sReprieve from Death: Humanoids you slay have a %d%% chance to rise to fight beside you as ghouls for 6 turns.]])
"CURSE_OF_MADNESS",
#CRIMSON#Penalty: #WHITE#Fractured Sanity: %+d%% Mind Resistance, %+d%% Confusion Immunity
#CRIMSON#Level 1: %sUnleashed: %+d%% critical damage, %+d%% off-hand weapon damage
#CRIMSON#Level 2: %s%+d Luck, %+d Dexterity
#CRIMSON#Level 3: %sConspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused.
#CRIMSON#Level 4: %sMania: Any time you take more than %d%% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1.]])
"CURSE_OF_SHROUDS",
#CRIMSON#Penalty: #WHITE#Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by %d%%) for 4 turns.
#CRIMSON#Level 1: %sNightwalker: %+d Darkness Resistance, %+d%% Max Darkness Resistance, %+d See Invisible
#CRIMSON#Level 2: %s%+d Luck, %+d Constitution
#CRIMSON#Level 3: %sShroud of Passing: Your form seems to fade as you move, reducing all damage taken by %d%% for 1 turn after movement.
#CRIMSON#Level 4: %sShroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by %d%% for 3 turns.]])
"CURSE_OF_NIGHTMARES",
#CRIMSON#Penalty: #WHITE#Plagued by Visions: Your mental save has a 20%% chance to be reduced by %d%% when tested,
#CRIMSON#Level 1: %sRemoved from Reality: %+d Physical Resistance, %+d Maximum Physical Resistance
#CRIMSON#Level 2: %s%+d Luck, %+d Willpower
#CRIMSON#Level 3: %sSuffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they loose %d air and an additional %d air for each level below that.
#CRIMSON#Level 4: %sNightmare: Each time you are damaged by a foe there is %d%% chance of triggering a radius %d nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck.]])
"CURSE_OF_MISFORTUNE",
#CRIMSON#Penalty: #WHITE#Lost Fortune: You seem to find less gold in your journeys.
#CRIMSON#Level 1: %sMissed Opportunities: %+d Defense, +%d Ranged Defense
#CRIMSON#Level 2: %s%+d Luck, %+d Cunning
#CRIMSON#Level 3: %sDevious Mind: You have an affinity for seeing the devious plans of others (+%d%% chance to avoid traps).
#CRIMSON#Level 4: %sUnfortunate End: There is a %d%% chance that the damage you deal will increase by %d%% if it is enough to kill your opponent.]])