Gwai's burninator and eden's guile are in need of rebalancing.
Gwai's:
A caster without any +fire damage% will hit for 500-600 with Gwai's at around level 30 (I've had it drop from Celia at around level 30). A fire mage will hit for...a lot. I can't quite remember the exact numbers but I've hit for over 1k on my mage. While it's probably too powerful on its own, the fact that you can fire it 3 or 4 times during a fight is probably game-breaking. My suggestion would be to either:
a) Move it to very late game where monster hps are much higher and it doesn't kill everything in 1-2 hits anymore
b) Keep the high damage but make it use 100/100 power, allowing it to be a good opening punch in a tough fight but not something you rely on more than your spells
c) Slash the damage to about a half or a third of what it is now. You would still use it when manaclashed/ everything else on cooldown/etc. since it doesn't put charms on cooldown and gets off cooldown reasonably quickly by itself.
Eden's guile:
Scales a bit too well with Cunning. At around level 30 with high cunning you can get near 100% global speed increase for 8 turns. This makes it an early artifact that's moderately useful at start but amazing later on if you plan on boosting cunning. And by amazing I mean that it's difficult to find something better for the rest of the game.
My suggestions would be to either:
a) Cap it at something reasonable
b) Make it give less +% per point of cun
c) Keep it as it is but move it for much later in the game and make it put other charms on cooldown
EDIT:
After thinking about it, the best option for Eden's Guile would probably be to make it give movement speed increase rather than global speed. It would fit with the 'running man, running man' theme of the boots.
Gwai's burninator and eden's guile
Moderator: Moderator
Gwai's burninator and eden's guile
<darkgod> all this fine balancing talk is boring
<darkgod> brb buffing boulder throwers
<darkgod> brb buffing boulder throwers
Re: Gwai's burninator and eden's guile
Gwai's burninator doesn't work well for non-mages, which I think is a big problem. It should really be more useful to non-mages. I'd suggest changing it to do a Flameshock without any link to the magic stat.
Changing Eden's Guile to movement speed would be perfect.
Changing Eden's Guile to movement speed would be perfect.
Re: Gwai's burninator and eden's guile
I'd much rather see Eden's Guile stay global speed, but the impact from stats lowered.
The 100%+ speed bonus is pretty hilariously good, I have to agree, but I don't think I'd use a non-instant Movement Infusion that only granted me 100% speed for eight turns, not when it's on a pair of boots that basically grant nothing but the skill otherwise. I'm not sure I'd use a pair of boots for an instant Movement infusion in general, to be honest; Disengage boots have been around for a while, and I never thought they were special. How much difference is there, really? Sure, it'd be nice on a Ghoul, but...
As it stands, they make a great emergency/planned damage boost when they're on off classes, but nothing ridiculous, considering how bland they are otherwise. It's only when a class really pumps the stats its haste relies on that they get insane. I wouldn't mind seeing them get turned into a fixed rate haste(like 40%), honestly, as that's what non-Cunning classes tend to get, and it's much more in line with other Hastes.
Though, if the movement speed idea gets popular, an idea to make Eden's Guile stand out more in the long term would be to give them a base Movement speed bonus as well as an activation for more. I believe boots can already reach 20% movement speed with egos, so that area seems safe enough.
The 100%+ speed bonus is pretty hilariously good, I have to agree, but I don't think I'd use a non-instant Movement Infusion that only granted me 100% speed for eight turns, not when it's on a pair of boots that basically grant nothing but the skill otherwise. I'm not sure I'd use a pair of boots for an instant Movement infusion in general, to be honest; Disengage boots have been around for a while, and I never thought they were special. How much difference is there, really? Sure, it'd be nice on a Ghoul, but...
As it stands, they make a great emergency/planned damage boost when they're on off classes, but nothing ridiculous, considering how bland they are otherwise. It's only when a class really pumps the stats its haste relies on that they get insane. I wouldn't mind seeing them get turned into a fixed rate haste(like 40%), honestly, as that's what non-Cunning classes tend to get, and it's much more in line with other Hastes.
Though, if the movement speed idea gets popular, an idea to make Eden's Guile stand out more in the long term would be to give them a base Movement speed bonus as well as an activation for more. I believe boots can already reach 20% movement speed with egos, so that area seems safe enough.
Re: Gwai's burninator and eden's guile
Thirty, actually, unless something changed. Invigorating (10%)/of speed(20%). Is an incredibly rare combination, though.
Re: Gwai's burninator and eden's guile
Gwai's had the power cost doubled yesterday so it can't be spammed (50 out of 75).
Re: Gwai's burninator and eden's guile
My two cents, I know Eden's Guile on a Doomed is good until at least a late game artifact. It's fantastic fun to use it right before opening doors. I know I used it up until level ~35 on a doomed that cleared the room of death in b39(? might have been b30).
AKA, it's good enough to wear east, and probably good enough to wear returning again.
EDIT: also this is in a kinda odd place for the thread, right?
AKA, it's good enough to wear east, and probably good enough to wear returning again.
EDIT: also this is in a kinda odd place for the thread, right?