There's a number of changes in the SVN already but before I go into them I want to talk about loot philosophy for a second.
The new greater egos were written to be pushed into mid-late game and the new green egos were written to keep the player satisfied early game. Once the other egos are gone over the drop tables will probably be adjusted. The reason they weren't adjusted for b39/40 is because they needed to be play tested extensively to get the bugs out.
The idea isn't to punish the player but give them new stuff to look forward to all game long rather then the same set of egos over and over again.
So, that said. I do not support giving random elites a guaranteed blue or purple drop. But double green should be okay (and really once all the egos are gone over a double green should be a really nice drop early game).
Okay, now to talk about the SVN changes to quiet some fears I'm hearing in this thread. Note these changes aren't exclusive (there may be more to come).
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Currently, Random Elites are already not supposed to spawn with talents they shouldn't have access to for their level. If you see this behavior in beta 40 please take a screen shot of the monsters talent screen and post it in a bug thread. Please list the monsters level as well. For instance, a level 2 orc should not be casting quantum spike on you or using assault. If you see this, its a bug and we need to fix it.
In b41 Random Elites will no longer spawn in your character's starting zone. For instance, if you're a dwarf you won't see Random Elites in Escape from Reknor. If your an Anorithil or a Sun Paladin you won't see Random Elites in the Slazish Fens.
In b41 Random Elites that are under level 12 will have a damage penalty depending on their level. A level 5 random elite for instance will deal 20% less damage.
In b41 Random Elites that Split or Multiply will clone as the base NPC type. For instance MurderThePlayer the White Worm Mass summoner will now multiply base White Worm Masses, i.e. not elite ones.
In b41 Random Elites will no longer spawn on easy (that's easier on the selection screen) difficulty.
Additionally we have a thread started for any terrible talent combos you guys come across. If you get instagibbed by a random elite or nearly instagibbed please see this thread
http://forums.te4.org/viewtopic.php?f=36&t=33764 and follow the instructions. Many talents have been balanced around PC use and the rare (hand crafted) NPC. So there's going to be some balance discrepencies when they're randomly given to NPCs. Please post about them in that thread so we can get them balanced
