Things I wouldn't miss

Everything about ToME 4.x.x. No spoilers, please

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kazak
Thalore
Posts: 174
Joined: Fri Mar 04, 2005 8:04 pm
Location: colorado

Re: Things I wouldn't miss

#16 Post by kazak »

I kind of agree about the dreadmasters. Totally trivial for some classes, yet they just ruin a whole dungeon level for others. And I mean ruin in just a really tedious, un-fun way, not a challenging or exciting way.

Ploppy
Higher
Posts: 61
Joined: Sat Aug 13, 2011 8:04 pm

Re: Things I wouldn't miss

#17 Post by Ploppy »

Items disappearing after you leave the level. I can't remember what the original reasoning for this mechanic was, but in the end it just encourages seeking out spoilers and plotting out an ideal path through the areas to make sure you never accidentally enter a place you can't clean out on your first go.

I'd also prefer very mildly randomized area levels to the current rigid level scaling. I hate thinking "If I push back the Assassin Lord for three more levels I'll start outleveling him" or "If I go to the Dark Crypt now, the timed encounter will be much easier than if I wait until the next level." Basically, anything that can be reliably predicted on every playthrough is bothersome.

Postman
Archmage
Posts: 335
Joined: Fri Dec 03, 2010 5:34 pm

Re: Things I wouldn't miss

#18 Post by Postman »

Ploppy wrote:Items disappearing after you leave the level. I can't remember what the original reasoning
Reasoning is that not found unique artifacts could appear again in another place

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