Here's my current notes to get the game up and running (with music and everything):
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*****Updating Tome4*****
1) Open terminal and paste this command:
svn co --username guest --password guestor http://svn.net-core.org/repos/t-engine4 t-engine4
2) Once the download finishes, the game version will have to be "rolled back" to the specific svn number of the official release.
3) In terminal, navigate to the t-engine4 directory with this command (the command "ls -l" will list the available directories within the current location):
cd t-engine4
4) In the t-engine4 directory, enter this command, replacing #### with the svn number taken from the release announcement:
svn update --username guest --password guestor -r ####
5) In finder, open T-engine4/mac/xcodeproj
6) In Xcode, change the top left button to 10.5
7) ***Right click on T-Engine, add existing files, and add "vorbisfile", "ogg", "alc", and "al" files.
8) ***In "music.h" in Sources folder, change 'includes' syntax from <...> to "..." (brackets to quotations)
9) Build
10) Ta-da
Release Numbers:
b28: 3594
b29: 3839
b30: 3886
b31: 3962
* Vorbisfile and Ogg files require downloading and compiling the frameworks that Darkgod linked to a few posts back.
* alc and al are in SYSTEM/LIBRARY/FRAMEWORKS/OpenAL.framework
* I'm still on SDL 1.2.
* I always rename or delete the old version of Tome and do a clean download each new release.
* Hope this helps. These are currently the only changes I have to make to get it to build correctly when downloading from SVN, and I haven't messed with premake4 or anything else--just Xcode.