Necromancer v1.7 Exploits

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mar3usmc
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Posts: 51
Joined: Wed Oct 02, 2019 4:38 pm

Necromancer v1.7 Exploits

#1 Post by mar3usmc »

Just to note,

You can put 4 points into skeletons, summon the max amount, and then remove those 4 points and do the same with dread, and then remove the 4 points and put them somewhere else for use. When the points are removed you still retain the skeletons and the dread. You can't summon them on the fly, but you can still have them at the start of fights. It is basically the use of 8 free class points.

I don't think I see any other exploit like this for the class thus far. Personally, I use the dread so much I just keep the points there, but for skeletons I am just replacing them as needed using this method. Working very well on Insane difficulty.

Personally, I suggest removing this possibility. If you remove the points, you should lose the skeletons or dread.

mar3usmc
Higher
Posts: 51
Joined: Wed Oct 02, 2019 4:38 pm

Re: Necromancer v1.7 Exploits

#2 Post by mar3usmc »

Another thing to note about the former. I seem to have points getting "stuck". I should be able to pull 4 points out of skills, but at times I can only pull out 3. Not sure if this is a bug or intended?

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