[Git] Minor graphical issues with new ID layouts

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rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

[Git] Minor graphical issues with new ID layouts

#1 Post by rexorcorum »

  • no floor tiles in void/rift (nor starfield)
  • autumn and winter forest can use some other trees except of just elms :)
  • rocks (doors) in underground are using the old underground floor tile, but the rest is gloomy_floors

    Image
  • the multiple cells cave maps are using rocks instead of cave door tiles
Image

Will update the list if I see new ones.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

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