I've encountered a minor issue with adding the
state = initState(state)
useImplicitCrit(src, state)
lines of code to addon damage types.
I can access useImplicitCrit via DamageTypes.useImplicitCrit(src, state), but I can't do that for initState(state).
It probably won't be an issue, but it would be nice if I could access initState instead of having to redefine it in my code.
1.3 DamageTypes
Moderator: Moderator
1.3 DamageTypes
My feedback meter decays into coding. Give me feedback and I make mods.
Re: 1.3 DamageTypes
done
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
