Playtesters needed! (1.3 Chronomancers)

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Stuntofthelitter
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Playtesters needed! (1.3 Chronomancers)

#1 Post by Stuntofthelitter »

Do you want to try out the revamped Paradox Mage and Temporal Warden before they go live?
Do you want to help track down bugs and get talents balanced?
Most importantly, do you want 1.3 to come out Sooner™ rather than Later™?

Then read on!

The new Chronomancer classes are mostly finished and ready to go but there are still some balance issues and bugs that need to be sorted out. Right now it would be a huge help if we could get more feedback and have a more cohesive list of what still needs to be done. If you want to help out then here's what you can do:


1) Install git
2) Download the newest development build
3) Bend time for fun and profit



1) Installing git

There are a lot of different git clients out there. I tested a bunch out and hopefully this one should be extremely simple to use for what you need here.

Grab SourceTree here and install it: http://sourcetreeapp.com/ (11MB download)
You might need to register an account once you run it, if so this is free and very quick.
That's it! There's no complicated setup here to mess with really.


2) Downloading the development build

Run SourceTree! At the top left of the program there is a Clone/New button.

EDIT! Everything has been merged into the master branch, so we're finally back to that.

For the Source Path / Url bit, put http://git.net-core.org/tome/t-engine4.git

The destination path can be wherever you want the dev build to go, and by default will probably try to stick it in your documents folder.

...that's pretty much it! It should look something like this:
Image

Now just click Clone and you're on your way! This might take it a bit (~700MB download).

Once it finishes then you're done messing with SourceTree for now.
One last thing to grab and then you're ready to play. Head over to the last page of this thread and download the newest build: Nightly SVN Builds (4.6MB download)
Extract the contents of that zip into wherever you had SourceTree stick the dev build. Now you should be looking at something resembling this:
Image

Look at that shiny new .exe ready to be run!

3) Playtesting

Okay, you probably don't need a guide to play the game. If you don't have the two classes already unlocked you can use this addon for now to just not worry about that: Ignore Race/Class Locks

Now just give it a whirl! Please post all feedback here, and with your help we can hopefully make Later™ a thing of the past.


Edit - These steps are aimed at Windows users, if you have experience with this process for OSX or Linux and want to help out please do

Edit 2 - Updated git address

Edit 3 - Updated git address again to the current test version

Edit 4 - Updated git address! On the master branch we go
Last edited by Stuntofthelitter on Sun Feb 01, 2015 1:40 am, edited 7 times in total.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

Doctornull
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Re: Playtesters needed! (1.3 Chronomancers)

#2 Post by Doctornull »

Are Chronomancers really done enough that testing is worthwhile?

I've been saying for a few months now that they don't look done to me, and they haven't actually been worked on in all that time, so uh...

Are you sure they're really done?
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: Playtesters needed! (1.3 Chronomancers)

#3 Post by Stuntofthelitter »

I'm pretty sure they aren't, which is what this is needed for. DarkGod wants feedback on the current state of affairs and what needs to be done. I'd especially like your thoughts on that, as you are one of the people most qualified to speak on it currently.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

Doctornull
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Re: Playtesters needed! (1.3 Chronomancers)

#4 Post by Doctornull »

Stuntofthelitter wrote:I'm pretty sure they aren't, which is what this is needed for. DarkGod wants feedback on the current state of affairs and what needs to be done. I'd especially like your thoughts on that, as you are one of the people most qualified to speak on it currently.
Okay.

I'll be back from traveling next week, I'll give them a serious look then.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Parcae2
Uruivellas
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Joined: Sat Jan 14, 2012 12:02 am

Re: Playtesters needed! (1.3 Chronomancers)

#5 Post by Parcae2 »

The last time I tested, the biggest problem was that they (both PMs and TWs) had too many good defensive talents. At least one needs to be removed or consolidated.

Sheila
Magical Girl
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Re: Playtesters needed! (1.3 Chronomancers)

#6 Post by Sheila »

I'll help if possible, on insane ofc. :mrgreen:
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

Isotope-X
Thalore
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Re: Playtesters needed! (1.3 Chronomancers)

#7 Post by Isotope-X »

I'm looking forward to seeing the changes to my favorite class.

jumbos
Low Yeek
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Re: Playtesters needed! (1.3 Chronomancers)

#8 Post by jumbos »

Temporal Reprieve is not working in conjunction with Contingency. Its eighter a bug or description is not correct.

Parcae2
Uruivellas
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Re: Playtesters needed! (1.3 Chronomancers)

#9 Post by Parcae2 »

That is WAD - playtesters argued, and Edge agreed, that the combination was too strong - but something should probably be added to the description to that effect.

Doctornull
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Re: Playtesters needed! (1.3 Chronomancers)

#10 Post by Doctornull »

Isotope-X wrote:I'm looking forward to seeing the changes to my favorite class.
If everything was changed, how is it still your favorite class? :?:
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

overgoat
Wyrmic
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Re: Playtesters needed! (1.3 Chronomancers)

#11 Post by overgoat »

Question on Crystle's Astral Bindings: In 1.3.0 they still cast Dust to Dust on spell hit. That spell isn't available to Chronomancers anymore and might lead to some confusion to new players who don't know what it does. Maybe switch this up to an Echo of the Past or Rethread?

Stuntofthelitter
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Re: Playtesters needed! (1.3 Chronomancers)

#12 Post by Stuntofthelitter »

Hmm, probably not a bad idea. Definitely not rethread though, that would likely make them much stronger than intended (even after rethread gets nerfed).
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Playtesters needed! (1.3 Chronomancers)

#13 Post by Doctornull »

Or we could put Dust to Dust back in the game. It wasn't a bad talent, it's the rest of Matter that needed help.

Same for Temporal Wake: it was a really good movement talent, I'd prefer if it were still in the game.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Noel
Thalore
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Re: Playtesters needed! (1.3 Chronomancers)

#14 Post by Noel »

The Guardians of Reality in Point Zero are still using Dust to Dust, too.

Stuntofthelitter
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Re: Playtesters needed! (1.3 Chronomancers)

#15 Post by Stuntofthelitter »

Yeah, when player stuff is reworked the originals frequently stick around. The original 2h tree with Berserk in it still exists and gets used by NPCs, and you can get both versions of Berserk on an adventurer.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

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