Available adventurer skills depending on unlocks

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anp
Halfling
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Available adventurer skills depending on unlocks

#1 Post by anp »

Hello, guys!

When one's totally newbie, he has a little set of available class skills/generics, then, while unlocking classes like solipsist, he gets both class and generics (e.g. Solipsism / Feedback) and so can use them for Adventurer class.

Could anyone show me where can I find the code which describes dependencies between unlocked classes and available skills for adventurer?
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Crim, The Red Thunder
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Re: Available adventurer skills depending on unlocks

#2 Post by Crim, The Red Thunder »

It's simple. Adventurer has EVERY skill on ANY unlocked class. So any class you have unlocked, adventurer gets every skill they have. Some trees are on several classes, like cursed form (cursed and doomed).

Others are unique to one class, like absorption (mindslayer).

Unlocking either one of cursed or doomed would give cursed form tree, unlocking mindslayer would unlock absorption, etc. As long as at least ONE of your unlocked classes has a tree, adventurer has access to it.

It's not usually relevant since unlocking adventurer requires beating the game, and most unlocks are earned by then.
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anp
Halfling
Posts: 108
Joined: Mon Nov 04, 2013 1:28 am
Location: St.Petersburg, Russia

Re: Available adventurer skills depending on unlocks

#3 Post by anp »

Yeah, I know how it works! Just it'd be way easier for me if there was some kind of function which adds trees to the 'available for adventurer' list once something is unlocked or just checks the current unlocks and thus forms the list.
I could, of course, create a character of every class, then compare their trees with the 'base' list, then form dependencies but it would take a while I guess. Or maybe just there's this list itself?
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Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
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Re: Available adventurer skills depending on unlocks

#4 Post by Crim, The Red Thunder »

So you just need a list of what trees are on what classes, so you know what to unlock to get it on adventurer? (is slightly confused)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

anp
Halfling
Posts: 108
Joined: Mon Nov 04, 2013 1:28 am
Location: St.Petersburg, Russia

Re: Available adventurer skills depending on unlocks

#5 Post by anp »

Well, this would work aswell, as I mentioned :)
I have unlocked everything except Ice and Madness difficulty (off-topic: though, it's still 32/36) so, the reason I'd like to get this info is another - kinda trivial, I guess, but I'd prefer not to reveal it yet.
The best hit would be the "which trees your adventurer gets as you unlock class X", but just a "which trees are available to every class" will do (rather worse) too.
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HousePet
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Re: Available adventurer skills depending on unlocks

#6 Post by HousePet »

Its in the birth descriptor. It reads through all unlocked classes and adds their categories.
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