I feel stupid... but does anybody know why it would do this?
Worth noting that I tried simply numbering both types 1-20, and while it fixed events, it still had random black spots.
Code: Select all
map = {
class = "engine.generator.map.Roomer",
nb_rooms = 10,
edge_entrances = {6,4},
rooms = {"forest_clearing"},
['.'] = {"ROCKY_GROUND", "BURNT_GROUND"},
['#'] = {"BURNT_TREE","ROCKY_SNOWY_TREE"},
up = "ROCKY_UP6",
down = "ROCKY_DOWN4",
door = "ROCKY_GROUND",
},