Tweaking the tactical highlight

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Brysos
Wayist
Posts: 19
Joined: Sat Jul 09, 2005 8:10 pm

Tweaking the tactical highlight

#1 Post by Brysos »

I play in ascii mode in high resolution and it is difficult to tell the tactical highlight color of a normal mob from a unique/named mob. Is there a simple way to change the color used for named mobs? Or perhaps make the tactical highlight a little thicker?

tiger_eye
Perspiring Physicist
Posts: 889
Joined: Thu Feb 17, 2011 5:20 am

Re: Tweaking the tactical highlight

#2 Post by tiger_eye »

Sorry for the late reply!

This is easily done via an addon. I attached a file to get you started.

First, unzip the file. It will unzip a directory named "tome-newtacticalborders" which will contain the file "init.lua" and directory "overload".

Second, edit the information for author and addon description in "init.lua". Should be very straightforward to do.

Third, replace the image files in "overload/data/gfx" with the files that you wish to use. The x and y dimensions of the images should be powers of two. You may delete the files that you don't modify.

Fourth, put the "tome-newtacticalborders" folder in "game/addons" that is in your ToME folder from where you run the game.

Fifth, run T-Engine and check that the addon is displayed and activated in the addon page.

Optional last steps: you may zip the contents of "tome-newtacticalborders" (but not the folder itself) into a file named "tome-newtacticalborders.teaa" and use this ad the addon instead of the folder. You may then follow the instructions for uploading an addon to te4.org so the addon will validate with the server.

Good luck!
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Brysos
Wayist
Posts: 19
Joined: Sat Jul 09, 2005 8:10 pm

Re: Tweaking the tactical highlight

#3 Post by Brysos »

Got it. I went with something dead simple, since you really can't see much at 16x16 ascii on max resolution, but it works. Thanks for the help,

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