I've created an addon in the past, but it was very painstaking. I renamed .team to .zip. Unzipped. changed code. Rezipped. rename .zip to .team. tried.
If I don't do this way, I can't get the program to run.
Surely there is a faster way to be in a development type mode, where I can change code, load tome and see if it works? it is the renaming and zipping and unzipping that takes so long.
[b42] How do I edit code?
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[b42] How do I edit code?
MADNESS rocks
Re: [b42] How do I edit code?
It should function just as well with the relevant addon folder in the addon directory.
Sorry about all the parentheses (sometimes I like to clarify things).
Re: [b42] How do I edit code?
so remind me, as I can't remember how to do this, as it was 4-5 months ago and I'm not a programmer by trade. I'm overwriting Combat.lua at the moment. So I put my own Combat.lua in the addon folder as a zipped file and then just load the game? Or is there more to it than this.
MADNESS rocks
Re: [b42] How do I edit code?
The easiest way to show how it works is to just unzip any addon into the "addons" folder. It should come out with everything in the right places. (make sure it keeps a containing folder)