editing game.teag?

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rangerjeff
Halfling
Posts: 94
Joined: Wed Jan 18, 2012 3:41 am

editing game.teag?

#1 Post by rangerjeff »

Not that I enjoy cheating or would do it very often, but I was wondering if there's a way to give yourself an object by editing the game.teag file. I figured out to rename it .zip and explore the files in there. I'm guessing each object in my inventory is one of the engine.Object files?

So, if I wanted the Red Crystal alchemist quest ingredient, would I just have to add an appropriate file to my zip and then rename it back to .teag?

Well, assuming it's possible, if anybody wants to attach the appropriate file in a response, I'd be much obliged. Just want to stop going after adventurer parties already (have dispatched at least 60 over the past two days and am so bored I'm taking breaks to play Gran Turismo 2...)

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: editing game.teag?

#2 Post by lukep »

If you want a red crystal shard that badly, just travel to the scintillating caves, activate cheat mode, and summon a red crystal using the cheat menu.

As for editing the save file, I have no idea.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

rangerjeff
Halfling
Posts: 94
Joined: Wed Jan 18, 2012 3:41 am

Re: editing game.teag?

#3 Post by rangerjeff »

Ah, thanks, haven't used the cheat mode/didn't know about it. I'll try that. Still think this is an interesting question I'd like to hear answered.

Edit: tried to figure it out, can't. How does one enter cheat mode?

Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Re: editing game.teag?

#4 Post by Dekar »


rangerjeff
Halfling
Posts: 94
Joined: Wed Jan 18, 2012 3:41 am

Re: editing game.teag?

#5 Post by rangerjeff »

Still no luck here. Made the file, booted in cheat mode, and got a lua error in response to [C]-L. [C]-A does nothing as far as I can tell.

Specifically, engine/Dialogue.lua:172: bad argument

tiger_eye
Perspiring Physicist
Posts: 889
Joined: Thu Feb 17, 2011 5:20 am

Re: editing game.teag?

#6 Post by tiger_eye »

rangerjeff wrote:Specifically, engine/Dialogue.lua:172: bad argument
Oh yeah, don't be in fullscreen mode.
darkgod wrote:OMFG tiger eye you are my hero!

rangerjeff
Halfling
Posts: 94
Joined: Wed Jan 18, 2012 3:41 am

Re: editing game.teag?

#7 Post by rangerjeff »

Woo hoo! Thanks, that worked.

Ah, Invulnerability for 5 turns. That'll come in handy at some point I'm sure.

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