Alchemist idea

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konca
Higher
Posts: 45
Joined: Fri Jun 04, 2010 10:25 am

Alchemist idea

#1 Post by konca »

Its really annoying when tping and golem is lost and cant come back or when for some reasons stays behind.
I think it would be great idea to add new 1 point skill without cooldown "Return" which tp your golem instantly to you.

darkgod
Master of Eyal
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Re: Alchemist idea

#2 Post by darkgod »

Yup, and we could call it "Invoke Golem" .. oh wait ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

marvalis
Uruivellas
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Joined: Sun Sep 05, 2010 5:11 am

Re: Alchemist idea

#3 Post by marvalis »

here is another idea: Add more life regeneration for the golem. Alternative add a heal skill that only works if nothing hostile is within LOS.

Why? Because 'r'est healing the golem just takes to long. +1.5 health/turns is not gonna make a big difference anyway.

jotwebe
Uruivellas
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Re: Alchemist idea

#4 Post by jotwebe »

I agree that golem healing is a bit weak without supercharge. Would be nice if the repair skill scaled upwards better, so advanced golemancy wouldn't be quite the must-have it is now.
Ghoul never existed, this never happened!

albijoe
Posts: 3
Joined: Fri Jul 15, 2011 9:42 pm

Re: Alchemist idea

#5 Post by albijoe »

I agree with the "golem should heal faster outside of non-combat" idea. I was going to post a topic until I found this thread.

I would suggest having increased non-combat healing part of to "Golem Resilience", if not a base part of the golem; the extra hitpoints mean golems must rest for DAYS if nearly killed.

darkgod
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Re: Alchemist idea

#6 Post by darkgod »

All party members now benefit from resting improved regeneration rates
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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