Liches

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Goblinz
Module Developer
Posts: 163
Joined: Tue Dec 14, 2010 3:23 am
Location: Where I need to be

Liches

#1 Post by Goblinz »

Well as one of my impulse creations I made a lich race. currently the talents aren't balanced but should be okay. I was considering to make liches a race class but here are liches with a single talent tree. If you have suggestions to swap out talents or add more trees they would be welcome. If people are receptive to the idea I may make a high undead starting zone instead of the blighted ruins.
Attachments
GoblinzLichV.5.zip
for beta 24
(34.22 KiB) Downloaded 157 times
Those who complain are just Volunteering to fix the problem

<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?

marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

Re: Liches

#2 Post by marvalis »

This doesn't seem right?

Code: Select all

newTalent{
	name = "raise the dead",
	type = {"undead/lich", 4},
	require = racial_req4,
	mode = "sustained",
	points = 5,
	no_energy = true,
	sustain_vim = 60,
	sustain_mana = 100,
	cooldown = function(self, t) return 50 - self:getTalentLevel(t) * 3 end,
	no_npc_use = true,
	activate = function(self, t)
	game:playSoundNear(self, "talents/spell_generic2")
		local ret = {
			particle = self:addParticles(Particles.new("darkness_shield", 1))
		}
		return ret
	end,
	deactivate = function(self, t, p)
		self:removeParticles(p.particle)
		return true
	end,
	info = function(self, t)
		return ([[Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
		Summons up to 3 yeek mindslayers to your side.]])
	end,
}

Goblinz
Module Developer
Posts: 163
Joined: Tue Dec 14, 2010 3:23 am
Location: Where I need to be

Re: Liches

#3 Post by Goblinz »

whoops forgot to change the description. the talent will take any non boss creature you kill and raise it for t level + 5 turns (cost 10 vim and 30 mana per kill)
Those who complain are just Volunteering to fix the problem

<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?

kupan
Low Yeek
Posts: 6
Joined: Sun Mar 06, 2011 11:07 pm

Re: Liches

#4 Post by kupan »

I don't know if you are on a different platform than I am, but here are some problems I had before I could try this.
1. the Tome/Data/Birth/Race/undead.lua in the zip file should be tome/Data/Birth/Races/undead.lua
2. the Tome/Data/Talents/undead/lich.lua should be Tome/Data/Talents/Undeads/lich.lua
3. In Tome /Data/Talents/Undeads/undeads.lua is missing the line "load("/data/talents/undeads/lich.lua")" on line 46.

I haven't started a character with it yet, I felt I should post what I needed to do to get it to show up in the character gen while it was still fresh in my mind.

Edit*
Ps. I am on the Windows w/ music version.

Edit2*
Magic power adds an active skill that gives a lua error when activated. I presume it was meant to be a passive.

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