I am looking at ActorProject:projectDoMove and have a suggestion. The checking for "block_move" by actors passes the actor entity into the block_move function so you can check specific cases (attack, pass_wall, etc):
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map:checkAllEntities(x, y, "block_move", self, true)
I would like to see something like that for projectDoMove, which is currently doing only the generic block_move check. My specific example is I want my bullet projectiles to be able to fly over desks which do generally block movement but can let specific actors to climb them. Thoughts?