Slowdowns on windows

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Graziel
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Slowdowns on windows

#1 Post by Graziel »

Each time game slowsdown to almost unplayable lvl stdout.txt is updated, coincidence?

Just a personal notice ; )
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edge2054
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Re: Slowdowns on windows

#2 Post by edge2054 »

In beta 11? So far beta 11 has run great for me (granted I haven't gotten the chance to play it much yet).

darkgod
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Re: Slowdowns on windows

#3 Post by darkgod »

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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Graziel
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Re: Slowdowns on windows

#4 Post by Graziel »

i think its way better(may be just impression - rate didnt decrease but duration)

btw i think

Code: Select all

actor move	3922	golem (servant of Traug)	::	21	11	=>	22	11
[LOG]	Rested for 2046 turns (stop reason: all resources and life at maximum).
having that "actor move" x 2046 is a bit too much information and my golem has "only" 580 hp
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darkgod
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Re: Slowdowns on windows

#5 Post by darkgod »

Then it's the flushing of the stdout that lags it, sorry greycat :/

Hehe yes a bit too much debug ;) as for the 3922 it's an id not he life ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Graziel
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Re: Slowdowns on windows

#6 Post by Graziel »

in general im against using slowest part of computer( disk ) as output maybe you should consider using other methods like ->WinSocks<- or storing every info in some buffer and outputing it only when saving/exiting game or when you get critial error
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Feanor.81
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Re: Slowdowns on windows

#7 Post by Feanor.81 »

@DG: I can confirm that slowdowns on my pc disappeared, you did a great job with the gfx routines. Runs smoothest than ever here.
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darkgod
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Re: Slowdowns on windows

#8 Post by darkgod »

Yay!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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