turns wasted?

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j-rod
Halfling
Posts: 106
Joined: Sun Apr 23, 2006 7:17 pm

turns wasted?

#1 Post by j-rod »

I don't know if this has been discussed already, if so I apologize in advance. I have noticed that when you move into a wall, a turn is still expended, even though your character didn't actually do anything. As a player you then have to be extremely careful sometimes to always make sure your hand hasn't drifted on the numpad, one wrong move can mean the permadeath.

I am no programmer, so I don't know how to dissect how the engine handles when a turn has taken place. I am assuming of course that it counts a turn on the keypress event, and not the actual movement event. Can it be made to not execute a turn on movement unless movement actually occurred?

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: turns wasted?

#2 Post by yufra »

You could very easily change this behavior as it is meant as a feature, not a limitation of the engine. I believe it is currently used by people to reset talent cooldowns since resting will stop after you are at full health, etc. Maybe wall-running should be made an option?
<DarkGod> lets say it's intended

Feanor.81
Wyrmic
Posts: 239
Joined: Mon Aug 23, 2010 12:52 pm
Location: Poggibonsi (Siena), Italy

Re: turns wasted?

#3 Post by Feanor.81 »

yufra wrote:Maybe wall-running should be made an option?
I would prefer, since you can stand still simply pressing "5" on the keypad or clicking on yourself (actually this doesn't work if there are no monsters in sight, but will be fixed in b10).
Don't fear the eyes of the Dark Lord / Morgoth I cry
All hope is gone, but I swear revenge / Hear my oath
I will take part in your damned fate

Fela
Wyrmic
Posts: 279
Joined: Sun Aug 29, 2010 5:23 pm
Location: Hessen, Germany

Re: turns wasted?

#4 Post by Fela »

For me playing on my laptop running into a wall is currently the most convenient option to pass time.

R and FN+keypad5 both mean 2 keys, mouse (even if it worked) would involve not just clicking but also aiming.

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