Jelly art [completed set]

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j-rod
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Joined: Sun Apr 23, 2006 7:17 pm

Jelly art [completed set]

#1 Post by j-rod »

Ok, well I spent a few minutes in GIMP playing around while I tried to get my youngest to sleep. The ants look good, but I figured where would we start if not for the simply Jelly/Slime graphics? Here's a couple, changing colors on a base is obviously really easy. If someone can point me to where I can find the monster list, that would be great. I looked around in the folders and couldn't seem to find anything.

[edit] I took the time to just make the rest of the colors. Time for molds or ooze. What the heck does a mold look like? :)
Attachments
jellyset.zip
(12.85 KiB) Downloaded 141 times
jellies.png
jellies.png (24.3 KiB) Viewed 3591 times
Last edited by j-rod on Thu Aug 26, 2010 10:17 pm, edited 1 time in total.

j-rod
Halfling
Posts: 106
Joined: Sun Apr 23, 2006 7:17 pm

Re: Jelly art

#2 Post by j-rod »

Hmmm, registered users can upload but not view images?

I'll have to host them somewhere I suppose. :)

Image

Image
Last edited by j-rod on Sun Aug 22, 2010 9:27 pm, edited 3 times in total.

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Jelly art

#3 Post by yufra »

It is a bit odd, a guest can see the images but registered users cannot. I think the permissions are a bit off on the forum, but am unsure who to ask about that.

The jelly art looks great, though! You can find the lua files describing the monsters in t-engine/game/modules/tome/data/general/npcs assuming you are using Linux or Windows. I do not believe there is master list of what monster images have already been completed, but in general if there is a "image" option in the monster descriptor (newEntity block) then it is completed.

For example, in ant.lua you can see the "giant white ant" already has an image.

Code: Select all

newEntity{ base = "BASE_NPC_ANT",
	name = "giant white ant", color=colors.WHITE, image="npc/white_ant.png",
	desc = "It's a large white ant.",
	level_range = {1, 15}, exp_worth = 1,
	rarity = 1,
}
But your jelly images are fine because in jelly.lua there is no image option.

Code: Select all

newEntity{ base = "BASE_NPC_JELLY",
	name = "green jelly", color=colors.GREEN,
	desc = "A strange green blob on the dungeon floor.",
	level_range = {1, 25}, exp_worth = 1,
	rarity = 1,
	max_life = resolvers.rngavg(5,9),
	combat = { dam=5, atk=15, apr=5, damtype=DamageType.POISON },
}
EDIT: Keep in mind I am not an official part of the project, so DG will still have to comment on the images. :)
<DarkGod> lets say it's intended

j-rod
Halfling
Posts: 106
Joined: Sun Apr 23, 2006 7:17 pm

Re: Jelly art

#4 Post by j-rod »

Cool, well that helps, I can now see where they all are. I swear I looked there but I must have skipped over it.

j-rod
Halfling
Posts: 106
Joined: Sun Apr 23, 2006 7:17 pm

Re: Jelly art

#5 Post by j-rod »

I "sprite-ified" a troll I found on the intarwebz. Problem with doing that is, while it's much less effort, its hard to make a tileset considering that the graphics won't mesh well. You almost have to hand draw them all in order to get a fluid look to the game sprites. In any case, this one isn't alpha, but I figured I would post it anyway. :)

Image
Attachments
feral_Troll.png
feral_Troll.png (1.98 KiB) Viewed 3656 times

darkgod
Master of Eyal
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Re: Jelly art

#6 Post by darkgod »

Mushroomhermit has made the trolls already dont worry ;)

Anyway thanks for the help it's welcome, you should coordonate with mushroomhermit since he he doing monsters too so you dont do both the same ones and try to make them all with the same style.

Mushroom you there ? ;)

As for the jelly /ooze here is the list for next beta (there are new ones):
name = "green jelly", color=colors.GREEN,
name = "red jelly", color=colors.RED,
name = "blue jelly", color=colors.BLUE,
name = "white jelly", color=colors.WHITE,
name = "yellow jelly", color=colors.YELLOW,
name = "black jelly", color=colors.DARK_GREY,

name = "green ooze", color=colors.GREEN,
name = "red ooze", color=colors.RED,
name = "blue ooze", color=colors.BLUE,
name = "white ooze", color=colors.WHITE,
name = "yellow ooze", color=colors.YELLOW,
name = "black ooze", color=colors.BLACK,
name = "gelatinous cube", color=colors.BLACK,
name = "crimson ooze", color=colors.CRIMSON,
name = "brittle clear ooze", color=colors.WHITE,
name = "slimy ooze", color=colors.GREEN,
name = "poison ooze", color=colors.LIGHT_GREEN,
name = "morphic ooze", color=colors.GREY,
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

j-rod
Halfling
Posts: 106
Joined: Sun Apr 23, 2006 7:17 pm

Re: Jelly art

#7 Post by j-rod »

Sounds good, maybe I can at least do the jelly and ooze. :) I'll get in touch with 'shroom.

Mushroomhermit
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Re: Jelly art

#8 Post by Mushroomhermit »

I'm going to be starting in on the undead next. If you want to handle the animals that would be awesome.

I like the slimes BTW.
darkgod wrote:dixed

j-rod
Halfling
Posts: 106
Joined: Sun Apr 23, 2006 7:17 pm

Re: Jelly art

#9 Post by j-rod »

Thanks 'shroom. I have started working on a snake set then. It's harder than I thought to get back into a groove, especially monsters. I usually made stuff like tilesets and the like. I dunno if we should start a thread just for assets or what. I'll post the snake here later whenever I get something that I am halfway happy with. The head is done, just trying to make a body that doesn't look silly. :)

j-rod
Halfling
Posts: 106
Joined: Sun Apr 23, 2006 7:17 pm

Re: Jelly art

#10 Post by j-rod »

Ok, now that I see this on the page background, I can see the bottom part is too flat. I can change it later at some point. drop the head a couple pixels and round out the bottom a bit. I eventually just had to fill in an oval and dodge/burn at random until it felt like it looked like a snake. In Corel I used to know how to use a stroke that was a gradient tube thingie, so you could just draw and it shaded as you went. Adjust that later etc. Just figured I would drop it in for feedback. :)

edit: Here's the slightly modified one. Yes green on the green grass is no fun. Maybe players will just have to not encounter any green snakes on those tiles? lol
Attachments
snake-green.png
snake-green.png (4.2 KiB) Viewed 3612 times
Last edited by j-rod on Wed Aug 25, 2010 8:49 pm, edited 1 time in total.

darkgod
Master of Eyal
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Re: Jelly art

#11 Post by darkgod »

I agree about the bottom otherwise looks good to me. Try on on the grass of the trollshaws though it should not be too invisible ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

edge2054
Retired Ninja
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Joined: Fri May 28, 2010 4:38 pm

Re: Jelly art

#12 Post by edge2054 »

Multiple colors are good. Still should be much more visible the green Js on green grass.

j-rod
Halfling
Posts: 106
Joined: Sun Apr 23, 2006 7:17 pm

Re: Jelly art

#13 Post by j-rod »

Here's all the colors I found in the lua file. I also made the green a different shade. I am going to put them all in locally here and play a bit to see how they turn out. The more I look at the graphic, the more it looks like a pile of poo and not a snake.
Attachments
green-snake.png
green-snake.png (4.2 KiB) Viewed 3609 times
firebrick-snake.png
firebrick-snake.png (4.2 KiB) Viewed 3609 times
darkgrey-snake.png
darkgrey-snake.png (4.2 KiB) Viewed 3609 times

j-rod
Halfling
Posts: 106
Joined: Sun Apr 23, 2006 7:17 pm

Re: Jelly art

#14 Post by j-rod »

3 more
Attachments
salmon-snake.png
salmon-snake.png (4.2 KiB) Viewed 3608 times
umber-snake.png
umber-snake.png (4.2 KiB) Viewed 3608 times
white-snake.png
white-snake.png (4.2 KiB) Viewed 3608 times

j-rod
Halfling
Posts: 106
Joined: Sun Apr 23, 2006 7:17 pm

Re: Jelly art

#15 Post by j-rod »

last one

I think I may have screwed up when colorizing them by not always loading my source file every time, now that I am looking at these closer. Sorry about that. I can't tell if my eyes are playing tricks on me or what.
Attachments
yellow-green-snake.png
yellow-green-snake.png (4.2 KiB) Viewed 3608 times

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