RFT12

All development conversation and discussion takes place here

Moderator: Moderator

Message
Author
darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

RFT12

#1 Post by darkgod »

http://te4.org/dl/t-engine/t-engine4-al ... lpha12.zip

* Money vaults can appear in Amon Sul and Tol Falas (I misnoted it in RFT11 ;>)
* Amon Sul persistant again
* Dungeon generator should make much less doors now, tell me if some levels are unconnected but it should not happen
* Dumb talented AI can now activate sustained talents
* Spell Shaping: 3rd talent of the Meta school: allows for a chance to ignore friendly fire on your own spells
* Wearing items that increase CON/WIL will correctly add life/mana/stamina
* Ghouls by Shoob added, diseases added
* New damage type: BLIGHT, this is the opposition of NATURE. I plan on having diseases deal BLIGHT damage while poisons deal NATURE.
* Only color items when identified
* Show item color in various messages
* Chats are now possible
* Minas Tirith available
* Quest to bring the staff of absorption to minas tirith, this is now the game end.
* Finding about the staff will unlock the "evil" races as planned (but no evil races exist for now ;)
* Some spell balances (like stuns for 1 turn, totaly useless ;> )
* Restarting a character without quitting should generate inventory
* Loading a level should always work
* Cannot cheat anymore when learning talents
* Fix word wrapping on some dialogs
* Death screen, with optional resurrection if available (by default there is a "cheat" resurrection for testing)
* New artifact to be found (very rare, all levels): the Blood of Life! yes it has come back from T2 !
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: RFT12

#2 Post by darkgod »

Oups!
Please regrab it, there was a nasty bug that made all classes have no mana/stamina.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT12

#3 Post by madmonk »

darkgod wrote:Oups!
Please regrab it, there was a nasty bug that made all classes have no mana/stamina.
What revision should it be? I just downloaded revision 412 and got the no mana bug.
Regards

Jon.

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: RFT12

#4 Post by Shoob »

got a vault the first lvl of amon sul :D

request for shops:
- id items that are sold to them (meaning you could buy them back at cost)
- description pane could be bigger, as it doesnt always show everything.

also note that minas tirith is placed twice... (one is near bree, probably meant to be the shire)

other requests
- able to close doors (make sure you cant close on a monster though)
- have something that shows your total to-hit (atk) and damage total. (or say how weapon combat adds to atk, and individual masteries add to the other)
Oliphant am I, and I never lie.

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT12

#5 Post by madmonk »

madmonk wrote:
darkgod wrote:Oups!
Please regrab it, there was a nasty bug that made all classes have no mana/stamina.
What revision should it be? I just downloaded revision 412 and got the no mana bug.
Cancel that!!!

I loaded a previous game! :mrgreen:
Regards

Jon.

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: RFT12

#6 Post by Shoob »

egos with potions and scrolls sometimes make you have to re-id them even if you know the base already.

[edit:] and change destroy message to destroys x of your y potions/scrolls of whatever

right now it reads like it destroys all of them, when it really only destroys one of them.

also lvl 5 of amon sul was not entirely connected (basically there was a bottom part that didnt connect with the 3/4ths of the rest of the map, got in there with right click though.
Oliphant am I, and I never lie.

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT12

#7 Post by madmonk »

Scrolls of light do not light...

Also I still have the running bug - so if I run it will still miss out drawing tiles.
Regards

Jon.

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT12

#8 Post by madmonk »

Elf introduction:

Consider rewriting it to this:
Welcome <Name>
You are an elf, one of the first born. Many of your kind, having grown weary of Middle Earth, have left for the immortal lands.
Yet some elves do not wish to leave this land they fought so hard for. In Mirkwood Forest, now called Eryn Lasgalen, the kindom of Thranduil still thrives.
You lived a peaceful life deep in the forest for many years but lately you have grown restless and have decided to step into the world.
You have decided to venture into the old and wild places looking for ancient treasures and glory.
You have come to a land called Rhudaur on the western side of the Misty Mountains, far away from your home in search of the ruined tower of Amon Sul. You have heard that the caverns below are infested with vermin and undead. Close by, to the east are the Trollshaws another dangerous place - an old forest infested with trolls and other dangerous animals.
After days of travel you have found the tower and are about to enter the caves.
What will you discover...
Regards

Jon.

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: RFT12

#9 Post by Shoob »

lol, I got a character who got negative hp, cant leave the level he is on though (maze 7) or move (I get around by right clicking) I cant find the minotaur lord though... I was doing real good before I got the bug though :( (I only cheated death a couple of times ;)) lvl 11 and whatnot, oh well. Want the save file?
Oliphant am I, and I never lie.

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT12

#10 Post by madmonk »

I got a disconnected dungeon... Trollshaws. I am at the bottom in a corridor starting on the left!

Image
Regards

Jon.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: RFT12

#11 Post by darkgod »

Hummm

Ahh I think I know why ..
and it is most annoying .. hum ...

Thanks for the reports I'll go about fixing them :)

Shoob: got a screenshot of your unconnected amon sul level? I see how it could happen in the trollshaws but not sure about amon sul.

I think I forget to speak about it but there is anow a character sheet: press C
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: RFT12

#12 Post by darkgod »

Shoob: About that savefile I believe this is something in the maze that bugs characters I remember seeing it once too.
You can fix it by doing:

Code: Select all

game.paused=true
game.player.life=1000
game.player.energy.value=1000
BTW nice char!
Level 11 with a very neat stuff. And the ring of ulmo ! (which you cant activate while wearing it silly I know ... ;)
Maxed out riposte ? liking the talent ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: RFT12

#13 Post by Shoob »

yeah I found it lying on the bottom of the old forest :D I was happy... yeah, I am liking that character too... wanted to get the helm from the maze... I cant decide what to spend my talent point on, I should test it next time I level. (and I skipped a few levels in the OF, but I will head back to them ;))

here is the amon sul screenshot, that is where it should connect.
Image

here is it being wierd on me... the graphics keep whiting out in town only if I move a few squares (save and reload doesnt help)
Image
Oliphant am I, and I never lie.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: RFT12

#14 Post by darkgod »

Ok fixed the Maze bug
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT12

#15 Post by madmonk »

I got disconnected dungeons in the Old Forest as well (twice)!
Regards

Jon.

Post Reply