
already in:
- minotaur
- maulotaur
to be added:
- ego suffixes (lord, king, mage)?
- <none>
do we want those egos?
NOTE: 2 new weapons needed... mauls (hammers) and greataxes (2h-axes)
discuss below...
Moderator: Moderator
Code: Select all
-- last updated: 11:56 AM 2/5/2010
local Talents = require("engine.interface.ActorTalents")
newEntity{
define_as = "BASE_NPC_MINOTAUR",
type = "giant", subtype = "minotaur",
display = "H", color=colors.WHITE,
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
drops = resolvers.drops{chance=20, nb=1, {} },
max_stamina = 100,
life_rating = 13,
max_life = resolvers.rngavg(100,120),
autolevel = "warrior",
ai = "dumb_talented_simple", ai_state = { talent_in=5, },
energy = { mod=1.2 },
stats = { str=15, dex=12, mag=6, cun=12, con=15 },
tmasteries = resolvers.tmasteries{ ["technique/2hweapon-offense"]=0.3, ["technique/2hweapon-cripple"]=0.3, ["technique/combat-training"]=0.3, },
}
newEntity{ base = "BASE_NPC_MINOTAUR",
name = "minotaur", color=colors.UMBER,
desc = [[It is a cross between a human and a bull.]],
equipment = resolvers.equip{ {type="weapon", subtype="greataxe"}, },
level_range = {10, 50}, exp_worth = 1,
rarity = 9,
combat_armor = 13, combat_def = 8,
talents = resolvers.talents{ [Talents.T_WARSHOUT]=3, [Talents.T_STUNNING_BLOW]=3, [Talents.T_SUNDER_ARMOUR]=2, [Talents.T_SUNDER_ARMS]=2, },
}
newEntity{ base = "BASE_NPC_MINOTAUR",
name = "maulotaur", color=colors.SLATE,
desc = [[It is a belligerent minotaur with a destructive magical arsenal, armed with a hammer.]],
level_range = {20, 50}, exp_worth = 1,
rarity = 15,
combat_armor = 15, combat_def = 7,
equipment = resolvers.equip{ {type="weapon", subtype="maul"} },
autolevel = "caster",
resists = { [DamageType.FIRE] = 100 },
max_mana = 100,
talents = resolvers.talents{ [Talents.T_MANA_POOL]=1, [Talents.T_FLAME]=3, [Talents.T_FIREFLASH]=2 },
}