new damage type requested for when you get back...
undeath or vampiric (you get to pick one, right now I am using undeath, but I can switch)
I will let you guess why I want that
I cant decide what weapons to give vampires, so I am not giving them any. in T2 vampires were lvl 27 at least, what should be their min level here? I am getting rid of the Oriental vampire and adding in at least a lesser vampire.
my thoughts on vampires.
they are more melee oriented greater undead, they still cast spells (phantasm and arcane, anything else?), with lesser ones casting less frequently and with less power. greater ones can summon lesser ones occasionally too. They are either immune or highly resistant to cold, immune to poison (or should be, but I dont think that that is necessary, immune to confusion, weak to light (does that really do anything in t4 so far) and fire (do I need to set resistances to all types of fire back?).
Liches will be more magic using greater undead (monastic liches an exception). they will be smart casters, staying out of melee range if possible

(but you need to implement that first, so until then they will be stupid... (well I need to write them first))
I am not sure if the damage to health back should be 100% as they will be too hard to kill this way (for melee) unless you do stun, then hack then run (and repeat)...
really what would be nice would be to have the undead=1 flag make it declare resistances depending on what value it is... (ie undead=1 is a high resist to cold, low to moderate resist to ice, high resist to poison (if), weak to fire... undead=2 is immunity to cold, moderate resist to ice, immune to poison (if), immune to confusion, weak to fire)
note: (if) means that if resist/immunity to poison does not affect nature resistance that this would be applied, otherwise... hmmmm. undead=1 is just a normal undead, undead=2 is a greater undead. (again, this is if you like it until then I am using undead=1)
Oliphant am I, and I never lie.