Chronomancer Icons

All development conversation and discussion takes place here

Moderator: Moderator

Message
Author
edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Chronomancer Icons

#46 Post by edge2054 »

Nice :) I'll probably keep asteroth's version of temporal hounds, I'm pretty fond of it.

Here's some screenshots.

http://i.imgur.com/NHPiRQw.png

http://i.imgur.com/OsQmsHP.png

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: Chronomancer Icons

#47 Post by jotwebe »

Not super happy with how my Gravity icons look in the screenshots.

Here's the three old icons plus a new one for Gravity Locus, in the traditional Gravity style.

ImageImageImageImage
Ghoul never existed, this never happened!

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Chronomancer Icons

#48 Post by edge2054 »

Alright, Induced Phenomena written.

Cosmic Cycle
A sustain that's radius expands and contracts based on your Paradox. When it expands it unleashes temporal bolts. When it contracts it gives you a damage shield.

Polarity Shift
Shifts the Polarity on your Cosmic Cycle. If you move it into expansion mode you gain X% of a turn per enemy in the radius. If you move it into contraction mode enemies lose X% of a turn.

Delayed Blast
The bolts unleashed by your cosmic cycle create a radius 1 blast that deals physical damage at the start of your next turn. This blast can daze enemies.

Reverse Causality
When a creature enters your expanding cosmic cycle you heal X life. When a creature leaves your contracting cosmic cycle, one talent on cooldown has its cooldown reduced by X.

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: Chronomancer Icons

#49 Post by jotwebe »

Here's my take (with alternatives for Delayed Blast and Reversed Causality)

ImageImageImageImage
ImageImageImageImage

Or, here would be a more abstract version with some of the icons currently used in Gravity.

ImageImageImageImage

Personally I like the first style better, but this tree is a good place for these.
Ghoul never existed, this never happened!

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Chronomancer Icons

#50 Post by edge2054 »

Just what I was hoping to see this morning :)

Thanks!

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Chronomancer Icons

#51 Post by edge2054 »

Warp tree done.

Warp - Single target nuke, causes a random status effect.
Phase Shift - Active. For X turns the first damage you take that turn is reduced to 0 and you're teleported a short distance.
Warp Mastery - Passive. All your warp damage now has a chance to cause a random status effect.
Phase Blast - Sustain. When you teleport you deal warp damage in a small radius at the entrance and exit locations.

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: Chronomancer Icons

#52 Post by jotwebe »

Warp
ImageImageImageImage

Since the Moebius triangle thingy isn't Redux anymore...

Gravity, the gritty edition:
ImageImageImageImage
Ghoul never existed, this never happened!

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Chronomancer Icons

#53 Post by edge2054 »

Jotwebe, could I get a new Timeline Threading icon? Going to replace temporal clone with Braid Lifelines. Similar effect to braided blade but in a ball.

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: Chronomancer Icons

#54 Post by jotwebe »

Image

How 'bout this? Also, this could be a chain lightning effect as well...
Ghoul never existed, this never happened!

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Chronomancer Icons

#55 Post by edge2054 »

I like it :) Going to see how it looks with the rest.

I'll probably need four more.

Carbon Growth - Grows around you. Each charge you have increases your armor by X. When you get hit by a melee or ranged attack you lose one charge. At tl 5 you also gain X armor hardiness per charge.

Shard Storm - Activate to turn your Carbon Growth charges into a storm of shards around you. The shards inflict physical + bleed damage and increase your defense and ranged defense. The more charges go into the Shard Storm the more damage it deals and the bigger bonuses it provides.

Carbon Spikes - Activate to fire your carbon spikes. If you target yourself with this talent and have Shard Storm active, you fire one spike at each enemy in range per charge in your Shard Storm. If you target an enemy you fire one shard per charge of Carbon Growth at the target.

Sphere of Destruction - Turn your Shard Storm into a Sphere of Destruction that slowly moves across the screen. The sphere does more damage the more charges in the shard storm and has range equal to its current duration.

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: Chronomancer Icons

#56 Post by jotwebe »

ImageImageImageImage
ImageImageImageImage

Some alts, and you can of course switch them around at will - the Shard Storm icon would be suitable for Sphere, and at least the second Sphere for Shard Storm, I think.
Ghoul never existed, this never happened!

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: Chronomancer Icons

#57 Post by Marson »

jotwebe, did you do the other icons in the base game? If so, I really like your design sense. If you didn't and are using them as a seed, damn you're good at integrating into an existing scheme.

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: Chronomancer Icons

#58 Post by jotwebe »

There's an awesome collection of black and white icons at http://game-icons.net/ which tome has been using. So I go and pick what I think will fit, and use the method stinkstink explained to me a couple of days ago: make a couple of layers, set them to "multiply", and colors will overwrite white but not black parts. Make one or two shaders, sometimes a texture with a HSV noise. If I try to make changes at the icons themselves, that's more work than a whole tree combined and then some, and usually the result is sub-par and I just pick a different base.

So I guess your praise should go to the game-icons.net contributors, and I agree, those icons are pretty sweet. What I do is pretty easy, a couple of minutes work if everything goes all right - sometimes it takes longer because I try out different things, and I guess there's no upper limit to that.
Ghoul never existed, this never happened!

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: Chronomancer Icons

#59 Post by Marson »

Thanks for the info!

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: Chronomancer Icons

#60 Post by jotwebe »

New Temporal Fugue:
Image

New Rethread - Fate Threading is one of stinkstiefel's trees though, don't know if I've got the colors right.
Image
Ghoul never existed, this never happened!

Post Reply