New race up for testing in git: Ogres

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raledon
Wayist
Posts: 28
Joined: Sun Feb 24, 2013 9:20 pm

Re: New race up for testing in git: Ogres

#31 Post by raledon »

Ogre Reaver, Nightmare difficulty, roguelike
addons: ignore locks, stone warden, items vault, ashes-urhork

starts in scintillating caves with one 1h axe, a leather armor, rune of teleportation and a rune of shielding.

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: New race up for testing in git: Ogres

#32 Post by stinkstink »

Is the game option to auto-assign points at birth disabled?

raledon
Wayist
Posts: 28
Joined: Sun Feb 24, 2013 9:20 pm

Re: New race up for testing in git: Ogres

#33 Post by raledon »

It is, I assign the points by myself.

Regarding the missing part of using a 2h weapon:
As far as I've seen from my game, I tended to miss a lot with 49 accuracy (even targets with ~10 defense). While it keeps with the 20% miss chance, it's written as if accuracy should solve it. Also, it's quite unclear that it will affect a Reaver's offhand weapon as well (always a total miss, not a mainhand miss and an offhand hit)

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: New race up for testing in git: Ogres

#34 Post by HousePet »

Autoassign disabled seems to cause the offhand weapon to be missing on birth.
I've noticed similar with problems with Reaver and Anarchist.
My feedback meter decays into coding. Give me feedback and I make mods.

raledon
Wayist
Posts: 28
Joined: Sun Feb 24, 2013 9:20 pm

Re: New race up for testing in git: Ogres

#35 Post by raledon »

Just confirming- the issue is indeed with the autoassign, as in 1.2.5 it occurs as well (didn't notice it at the time because it was turned on)

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