Ogre Reaver, Nightmare difficulty, roguelike
addons: ignore locks, stone warden, items vault, ashes-urhork
starts in scintillating caves with one 1h axe, a leather armor, rune of teleportation and a rune of shielding.
New race up for testing in git: Ogres
Moderator: Moderator
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- Spiderkin
- Posts: 543
- Joined: Sat Feb 11, 2012 1:12 am
Re: New race up for testing in git: Ogres
Is the game option to auto-assign points at birth disabled?
Re: New race up for testing in git: Ogres
It is, I assign the points by myself.
Regarding the missing part of using a 2h weapon:
As far as I've seen from my game, I tended to miss a lot with 49 accuracy (even targets with ~10 defense). While it keeps with the 20% miss chance, it's written as if accuracy should solve it. Also, it's quite unclear that it will affect a Reaver's offhand weapon as well (always a total miss, not a mainhand miss and an offhand hit)
Regarding the missing part of using a 2h weapon:
As far as I've seen from my game, I tended to miss a lot with 49 accuracy (even targets with ~10 defense). While it keeps with the 20% miss chance, it's written as if accuracy should solve it. Also, it's quite unclear that it will affect a Reaver's offhand weapon as well (always a total miss, not a mainhand miss and an offhand hit)
Re: New race up for testing in git: Ogres
Autoassign disabled seems to cause the offhand weapon to be missing on birth.
I've noticed similar with problems with Reaver and Anarchist.
I've noticed similar with problems with Reaver and Anarchist.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: New race up for testing in git: Ogres
Just confirming- the issue is indeed with the autoassign, as in 1.2.5 it occurs as well (didn't notice it at the time because it was turned on)