Sound Effects

All development conversation and discussion takes place here

Moderator: Moderator

Message
Author
Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#31 Post by Elvisman2001 »

Heartbeat for low on health.
I did not create this one. I edited it down to 2 beats so that you can loop them in the code.
I read the terms and there are no copyright infringements for using them in a project (like video games).
Attachments
heartbeat.rar
(12.07 KiB) Downloaded 194 times

Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Re: Sound Effects

#32 Post by Dekar »

Listened to a few, not bad at all.

[10:30:13] <DarkGod2_> somebody post here please: http://forums.te4.org/viewtopic.php?f=3 ... 6&start=20 say that I couldnt listen to all of them because I'm travelling but those I heard are very neat, so please continue (and as a first next target, redo the existing sounds so we dont have copyright issues)

Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#33 Post by Elvisman2001 »

Existing sounds that are currently in the game?
I wouldn't even know what all those are so I am going to need a complete list so that i can check them off as I go.

Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#34 Post by Elvisman2001 »

Actually i guess i can just look them up in the sounds folder.

Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#35 Post by Elvisman2001 »

Nevermind. for some reason i tho9ught all the sounds were in a folder... must have been thinking of something else. So yeah. i will need some kind of compiled list of sounds currently in the game.

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: Sound Effects

#36 Post by Grey »

All the sounds are in a folder, under data/sounds. Here's the list:

Actions
arrow
eagle_scream
melee
melee_miss
quaff (no longer in use)
read

Ambient
ambient horror sounds 01 to 06 (do these need replacing?)

Talents
arcane
breath
cloud
devouringflame
earth
fire
fireflash
heal
ice
lightning
slime
spell_generic
spell_generic2
teleport
thunderstorm
tidalwave
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: Sound Effects

#37 Post by Grey »

Here's the sound folder if you want to check it out:

http://gruesomegames.com/sound.zip
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

magelike
Halfling
Posts: 109
Joined: Mon Sep 26, 2011 4:31 am

Re: Sound Effects

#38 Post by magelike »

<DarkGod2_> http://forums.te4.org/viewtopic.php?f=3 ... 96#p120796 sombody pos there please, ambiant horror sounds are bought so are fine, eagle scream is good too, most others are bad IIRC

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: Sound Effects

#39 Post by Grey »

Most others are from Elder Scrolls games, so really need to be replaced :)
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Sound Effects

#40 Post by edge2054 »

Yeah, I remember darkgod telling me a year or so ago that all the in-game sounds are 'borrowed' and should be replaced before release. (The horror sounds are an exception, those were paid for IIRC).

Some temporal (clock sounds for slow and haste affects maybe or other weird sounds) and punching sounds (for brawlers) would be nice once you get more common sound effects redone (assuming you're up for it of course :) ).

Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#41 Post by Elvisman2001 »

Several Magic type sounds for spells and what not. (2 parts cause it was too big to post in 1 part)
Attachments
Magic.part1.rar
(244.14 KiB) Downloaded 160 times

Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#42 Post by Elvisman2001 »

Magic Sounds part 2
Attachments
Magic.part2.rar
(73.96 KiB) Downloaded 228 times

Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#43 Post by Elvisman2001 »

Heres some sounds of some coins and 2 fan fares. The coins: 1 would be good for when a player picks up money in a dungeon for instance. The other would be good for when in a shop and a sale is made. The 2 fanfares would be good for completion of quests and the other for level up notification. Theres also a sound in there for general inventory addition... I.E. when someone picks something up (besides money) and it gets added into their inventory.
Attachments
Coins and fanfare.rar
(99.96 KiB) Downloaded 163 times

Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#44 Post by Elvisman2001 »

Sounds for Treeants part1 (2 parts)
Attachments
Treeant.part1.rar
(250 KiB) Downloaded 229 times

Elvisman2001
Thalore
Posts: 153
Joined: Mon Oct 10, 2011 6:23 pm

Re: Sound Effects

#45 Post by Elvisman2001 »

Sounds for Treeants part 2
Attachments
Treeant.part2.rar
(43.15 KiB) Downloaded 159 times

Post Reply