RFT12

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darkgod
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Re: RFT12

#31 Post by darkgod »

If you press ctrl+d it should teleport you somewhere else.
Then you can try the liens I gave to fix it.
It could work.

And I found the bug thanks!
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Shoob
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Re: RFT12

#32 Post by Shoob »

hmmm... noticed that hard leather boots are armor 3 fatigue 3%, but iron boots are armor 3 fatigue 2%, what meaning of this?

also what does fatigue do exactly?
Oliphant am I, and I never lie.

Shoob
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Re: RFT12

#33 Post by Shoob »

hmmm... what about doing inventory and equipment like you do shops? (3 panes, inventory/equipment, equipment/inventory, and bottom pane is description) It would alternate depending on if you hit e or i.

also does identify work on equipment yet? as of rft 10 it didnt, so if you didnt change anything it doesnt.
Oliphant am I, and I never lie.

darkgod
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Re: RFT12

#34 Post by darkgod »

Yes id does not do equipment yet.

The boots are surely not meant to be that way :)

Fatigue is a % of burden if you will, it makes all abilities cost more. If you cast a 100 mana spell with 43% fatigue it will cost 143 mana, same for stamina.
but stamina based characters have far too much stamina I think I'll reduce it.

I like the idea of donig inven/equip like the stores
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
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Re: RFT12

#35 Post by madmonk »

darkgod wrote:And I found the bug thanks!
Cool! I had the same problem in the Sandworm lair...

Entering Tol Falas @ Lvl 15...
Regards

Jon.

darkgod
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Re: RFT12

#36 Post by darkgod »

Level 15 ? without scumming ?
That's damn right on the spot !
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
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Re: RFT12

#37 Post by darkgod »

You used the cheat resurrection ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
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Re: RFT12

#38 Post by madmonk »

Twice!

Both in the Sandworm lair. I got swamped with worms, etc!

You might want to think about colouring burrowers a different colour... then again maybe not!
Regards

Jon.

madmonk
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Re: RFT12

#39 Post by madmonk »

Wow! Ghoulkings are really nasty!

Come very close to dying because of the amount of damage they continue to do, even after they are dead!
Regards

Jon.

darkgod
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Re: RFT12

#40 Post by darkgod »

These diseases ? ;)
Yes they can apply all the 3 diseases, nasty !
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Re: RFT12

#41 Post by Shoob »

responding here rather than on the npc thread: are you going to make a new talent or just update the healing spell (in nature) to target others (range 1) at say lvl 2 or 3?

and based on the new stuff, how about making healing have a chance to cure poison at lvl 4 and a chance to cure disease at lvl 5?

or are you going to add restoration which will do that? (lvl 1 cure fear, lvl 2 cure poison, lvl 3 cure disease, lvl 4 cure drained stats, lvl 5 restore sanity?)

also, could you make certain talents (like the health talent and others) show what lvl 1 does rather than what it is currently (ie add a max function in there so if you dont have it, it will show what happens if you do get it).

then with some of them, maybe say both how much it adds per level and how much is currently added... for example, health could read:
Increases your maximum life by 40.
Current life increase: t_lvl*40
and finally (well not finally finally, but finally for this post ;)): change all maximun to maximum (n to m)
Oliphant am I, and I never lie.

madmonk
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Re: RFT12

#42 Post by madmonk »

madmonk wrote:
darkgod wrote:And I found the bug thanks!
Cool! I had the same problem in the Sandworm lair...

Entering Tol Falas @ Lvl 15...
And in Tol Falas! Level 5... blast!

Will I still be able to get the Staff?
Regards

Jon.

Shoob
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Re: RFT12

#43 Post by Shoob »

hmm.... might want to change precise strikes (combat techniques) to reduces attack speed to x% rather than by x%.

oh... and sometime you should probably save the detected/disarmed traps in a lvl rather than keeping them there the whole time
Oliphant am I, and I never lie.

darkgod
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Re: RFT12

#44 Post by darkgod »

Precise strike does actually decreases speed BY a %.

Not sure what you mean about traps.

Madmonk: ...blast ??

Shoob:
Yes probably will upgrade Heal & Regeneration to be targettable.

Restoration will probably come back yes.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: RFT12

#45 Post by Shoob »

well, why does it start by reducing it by a high percentage and then if dex is increased the percentage goes down?
Oliphant am I, and I never lie.

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