Ye Official Callbacks Request Thread

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Ye Official Callbacks Request Thread

#16 Post by HousePet »

I'm joining the request for a callback at the start of combat.attackTargetWith.
Somewhere around Buckler Expertise and Weapon Warding (which should both be callbacks).
My feedback meter decays into coding. Give me feedback and I make mods.

Nagyhal
Wyrmic
Posts: 282
Joined: Tue Feb 15, 2011 12:01 am

Re: Ye Official Callbacks Request Thread

#17 Post by Nagyhal »

I'm going mad trying to attach a parry chance to one of my own talents.

Unable to use callbacks, I tried to artificially apply the "Parry" (EFF_DUAL_WEAPON_DEFENSE) effect.

But it cannot be done, as the effect's activation actually calls T_DUAL_WEAPON_DEFENSE to acquire its parameters (rather than just being passed the parameters like every other effect!) Well, to be completely honest, it also checks the user is wielding two weapons, which is fair, but the important thing is how generally annoying this situation is!

Essentially, all or any of the above suggested callbacks would be awesome :mrgreen:

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Ye Official Callbacks Request Thread

#18 Post by HousePet »

callbackOnSummoned, for altering summoned creatures in some way or doing effects when creatures are summoned.
My feedback meter decays into coding. Give me feedback and I make mods.

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