I'm joining the request for a callback at the start of combat.attackTargetWith.
Somewhere around Buckler Expertise and Weapon Warding (which should both be callbacks).
Ye Official Callbacks Request Thread
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Re: Ye Official Callbacks Request Thread
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Ye Official Callbacks Request Thread
I'm going mad trying to attach a parry chance to one of my own talents.
Unable to use callbacks, I tried to artificially apply the "Parry" (EFF_DUAL_WEAPON_DEFENSE) effect.
But it cannot be done, as the effect's activation actually calls T_DUAL_WEAPON_DEFENSE to acquire its parameters (rather than just being passed the parameters like every other effect!) Well, to be completely honest, it also checks the user is wielding two weapons, which is fair, but the important thing is how generally annoying this situation is!
Essentially, all or any of the above suggested callbacks would be awesome
Unable to use callbacks, I tried to artificially apply the "Parry" (EFF_DUAL_WEAPON_DEFENSE) effect.
But it cannot be done, as the effect's activation actually calls T_DUAL_WEAPON_DEFENSE to acquire its parameters (rather than just being passed the parameters like every other effect!) Well, to be completely honest, it also checks the user is wielding two weapons, which is fair, but the important thing is how generally annoying this situation is!
Essentially, all or any of the above suggested callbacks would be awesome

Re: Ye Official Callbacks Request Thread
callbackOnSummoned, for altering summoned creatures in some way or doing effects when creatures are summoned.
My feedback meter decays into coding. Give me feedback and I make mods.