Ranged classes often do, though. I have no problem doing it first with a ranged class Shalore, if I'm playing one.In reality, no one is doing it when it's threatening anyway. People just leave and come back later, when crystals are no longer that threatening and they have rush or whatever.
So you disagree entirely with my statements.You don't learn anything of the sort in either Sc. Caves or the Abashed Expanse. You don't have 10% of the abilities or the utilities that you will use in those dungeons to handle multiple spellcasters. You don't have any resistances, which are the most efficient way of nullifying threat from spellcasters. The only thing you can do is dodge, and that's of no use in either Dark Crypt or the Prides because of the high concentration of enemies in a relatively small space.
Fair enough, but there's not much more that I can say there. There's a lot of terrain handling that can be utilized in open, irregular spaces, far above and beyond merely using linear options like "resist more" or "get better escape buttons", to me. There's a minimal requirement so that you don't get into chained bad situations and die, but you will probably get into a bad situation at some point in a ranged combat situation, where all of your applicable escapes are on cooldown, and it can help a lot to know what to do next. The alternative is just splattering, after all.
I disagree with your statements as well, there, so I guess we need to agree to disagree on that.
Rhaloren is enclosed areas that anyone can easily manage with some effort, for the most part(though sometimes it opens up enough to make for an exception). Learning how to deal with open area situations is much harder than closed area ones, and the game constantly teaches you that in many areas, not just Rhaloren Camp.Rhaloren camp does that. The caves, not so much, imo.