RFT19

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madmonk
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Re: RFT19

#16 Post by madmonk »

How about you start with a small hut (in which you can store say 3 items) and then do quests/pay money to extend it
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darkgod
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Re: RFT19

#17 Post by darkgod »

Possibly, but since there is no Recall it wont be that much of a convenience no ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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Shoob
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Re: RFT19

#18 Post by Shoob »

hmmm... change it so that you either push past or squeeze past allies when you try to run past them (for now allies = summons), right now it gives a terrain message.

also I notice that the game doesnt respond well if at all to keypresses if you click off of the game for a bit... mouse seems to work fine though... maybe put up a clickable thing (button or whatever) on the save-n'-quit menu.

and I think what I think what I wanted you to add was a 'l'ook keypress, just for those who dont use both mouse and keyboard.

also ctrl-l doesnt seem to have been working for the past few rfts.

and running on map edges makes you stop more often than you should. (in my case it was a little loop around the corner of the map, and it stopped every corner), my guess is because of the outside, section.
Oliphant am I, and I never lie.

darkgod
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Re: RFT19

#19 Post by darkgod »

ctrl+l is a debug command, same as the ability to cheat resurect.
To enable it add a file named "tome.cheat.cfg" in your HOME/.t-engine/4.0/settings/ directory with the following line:

Code: Select all

tome.cheat = true
Not sure what you mean about the clik & keypress. If you click too much they keys wont work ??

I'm adding look right now:)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Re: RFT19

#20 Post by Shoob »

darkgod wrote:Not sure what you mean about the clik & keypress. If you click too much they keys wont work ??
nope, but if I leave T4 up and do something else on my computer, that if I go back, the game (sometimes) wont respond to the keyboard well, if at all (the mouse works fine though).


- if you are encumbered you can still switch places with your summons

- traps do not trigger when switching places, instead you get this:

Code: Select all

Lua Error: /mod/class/Actor.lua:800: attempt to call method 'attr' (a nil value)
	At [C]:-1 attr
	At /mod/class/Actor.lua:800 canSee
	At /engine/interface/ActorAI.lua:155 aiSeeTargetPos
	At /engine/ai//simple.lua:25 runAI
	At /engine/ai//talented.lua:53 doAI
	At /mod/class/NPC.lua:40 act
	At /engine/GameEnergyBased.lua:72 tick
	At /engine/GameTurnBased.lua:45 tick
	At /mod/class/Game.lua:273 
- summoning still can result in overlapping monsters on map edges. In one of my cases it was a bear to the south of me in the OF, and I summoned an imp on top of the bear, but the game moved the imp on top of me as it didnt like it being on top of the bear.

- could we also put in a resting for a number of turns in... as what "kills" me the most is monsters charging around corners after I fire off a bunch of summons
(note I am not dying, nor am I cheating... I am just abusing the fact that the game doesnt save the death until after you select something from the menu. :P)
Oliphant am I, and I never lie.

darkgod
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Re: RFT19

#21 Post by darkgod »

Uh uh, checking that thanks :)

I dont understand how a fixed retsting would present your from getting chassed by monsters ?

As for your "cheating" it can't be so simple, if I delete the savefle on death but you have the option to resurrect your levels will be lost :)
Ill find a way
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Re: RFT19

#22 Post by Shoob »

darkgod wrote:I dont understand how a fixed retsting would present your from getting chassed by monsters ?
well, my screen width is smaller than the 20 viewable, so I dont bother looking after I summon and just press myself into the wall with the arrow keys to pass time as I cant rest any other way (quickly) as I am at full health and whatnot, so I get a full health msg instead of hostile warning.

one way would be to save the character as dead before the death screen comes up (unless you quaffed the blood of life), this would make it easier in the long run to do different things... such as starting up a previously dead character and such.
Oliphant am I, and I never lie.

Shoob
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Re: RFT19

#23 Post by Shoob »

a few more achievement ideas:
- treasure hunter I/II/III (250, 500, 1000 gold) or alternatively, treasure hunter, treasure hoarder, dragon's greed (I prefer the latter names)
(this may be too low, maybe make it 1000, 2000, 3000, as some artifacts sell for 500 each.)
- mithril mania... wear 3 or mithril items (idk, trying to think of some achievements for warrior types)
- master summoner: summon 1000 monsters

ideas:

- burning trees? potential for abuse though.

- fire spells with a duration could temporarily light up 1-2 squares beyond them (not sure if flame would fall into this or not)

- reset cooldowns when move in wilderness (not enter as that would make it so that you can stand on stairs, cast something, then go back down), and make each wilderness move take 100 or so turns?

dont worry about waiting on me much, school is finishing up so I am busy busy busy, and if I cant remember it, it probably wasnt important enough to hold off releasing.
Oliphant am I, and I never lie.

darkgod
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Re: RFT19

#24 Post by darkgod »

Ah I like those achievements :)

Lite/burning yes I'd like too eventually.

Ok I'l lgo on an release a beta if tomorrow's RFT turns out ok :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
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Re: RFT19

#25 Post by darkgod »

Any comments on my bold move ? ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Re: RFT19

#26 Post by Shoob »

summoned a stone golem for the first time in melee (I generally go with lower costing stuff), and I can see that shake can easily make the game unplayable (ie, block off level/stairs/etc) I am pretty sure it needs to be tweaked before release.

and as for the unlocking mages, that is fine with me... but I am more of a melee than magic player myself.

ok.... and now tried earth's eyes out, noticed one thing, and would like to change it up some too.
- (what needs to be changed): the radius is one square bigger than what is actually revealed

= (what I would like to see changed): I would make it *completely* reveal that area of map for a limited amount of time as you "see" what the earth sees... this could be a lvl 3, 4, or 5 upgrade though for the talent. (by completely I mean it shows monsters, items and temporarily lights it up (like if you saw it yourself))
Oliphant am I, and I never lie.

Shoob
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Re: RFT19

#27 Post by Shoob »

hmmm, and before you release could you either add color.BLACK to yours or change the ants and the oozes to the correct color?

I think the war bear needs to be fixed too.
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darkgod
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Re: RFT19

#28 Post by darkgod »

but what should black be ? vey very grey ? ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Re: RFT19

#29 Post by Shoob »

I would recommend red ~= green ~= blue, and somewhere in the 0-255 range :P ( I think you can figure out where on the spectrum it is ;))

of course now that I say that you are probably going to make black = hot pink now
Oliphant am I, and I never lie.

Shoob
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Re: RFT19

#30 Post by Shoob »

hmmm, got and ate the heart, just to make sure that what I thought was correct, and it was...

you should change the sand affinity you gain from it to the sand drake instead, as right now you gain access to nothing.

and then when a stone golem that I put was near the down stairs and used shake... it moved the stairs, then when I went back to that level (heading back up) I was in a wall where the stairs were generated before the shake moved them.

also, inventory screen (and probably shops too) could use more work on it: namely, you have to use the arrow keys to switch sides, you cant use the mouse to do that, you should be able to switch sides by moving the mouse to the other side and have it do that.
Oliphant am I, and I never lie.

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