RFT18

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madmonk
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Re: RFT18

#16 Post by madmonk »

Shoob wrote:hmmm, is weapon being deleted part of one of the previous bugs or is it something completely different?

played a fighter, noticed my longsword disappear, now playing a slinger, and my elm sling did the same. (it was not dropped or anything)
I noticed that, and particularly around shops... Affects weapons and light sources...

Blasted shop-keeepers stealing our gear!
Regards

Jon.

darkgod
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Re: RFT18

#17 Post by darkgod »

When using potions you had weapons disappear ?
Weird .. but a bug I fixed yesterday could be a possible cause, I'll keep an eye open.

(When this happen please send me the log it could have some info)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Re: RFT18

#18 Post by Shoob »

rock traps dont work...

Code: Select all

[LOG]	Rogue fails to disarm a trap (sliding rock).
Lua Error: /mod/class/Trap.lua:71: attempt to index local 'who' (a nil value)
	At [C]:-1 
	At /mod/class/Trap.lua:71 canTrigger
	At /engine/Trap.lua:102 trigger
	At /engine/Trap.lua:121 check
	At /engine/Map.lua:376 checkAllEntities
	At /engine/Actor.lua:83 move
	At /mod/class/Actor.lua:175 move
	At /mod/class/Player.lua:85 moveDir
	At /mod/class/Game.lua:419 ?
	At /engine/KeyBind.lua:171 
Oliphant am I, and I never lie.

darkgod
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Re: RFT18

#19 Post by darkgod »

Whoops .. fixed :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Re: RFT18

#20 Post by Shoob »

sent you my std out, hope it helps...

also, you may want to tie the additional damage from weapons to the weapon rather than to the pc... as I have one icy steel dagger, but both weapons end up doing 15 additional cold damage.

oh, and death options should be fixed too, to incorporate the character dump as well, as that is in now.

hmmm, and could you make it so that id does not show already id'd things? (that is only show things that you need to id, rather than show everything)
Oliphant am I, and I never lie.

madmonk
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Re: RFT18

#21 Post by madmonk »

Shoob wrote:hmmm, and could you make it so that id does not show already id'd things? (that is only show things that you need to id, rather than show everything)
it shows un-ided stuff in grey...
Regards

Jon.

madmonk
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Re: RFT18

#22 Post by madmonk »

If you try and load a saved game and the save folder is empty, the game freezes...

Code: Select all

WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	LuaJIT 1.1.5	x86
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: actions
Remapping	HOTKEY_11	table: 0x91cd8e8
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
Loading tile	border_7_sel.png
Loading tile	border_9_sel.png
Loading tile	border_1_sel.png
Loading tile	border_3_sel.png
bind	MOVE_DOWN	function: 0x92df028
bind	MOVE_UP	function: 0x92e0260
bind	ACCEPT	function: 0x92e06b8
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
Regards

Jon.

madmonk
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Location: New Zealand

Re: RFT18

#23 Post by madmonk »

When in a shop, long descriptions for items in the left-hand pane (so items for sale by the shopkeeper) overlap the right hand pane (so your items) making it hard to see your items.

This also applies to the description pane at the bottom, so when the shop has a lot of items on display, the bottom pane hides the lowest items...
Regards

Jon.

Shoob
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Re: RFT18

#24 Post by Shoob »

So I found out my see through terrain bug, it is due to running...

I ran from right to left (below). the first time there was an ant where the sword is, but I could see him after I stopped running... however I didnt stop running till after he was out of my LoS. Even though this rft is better than previous ones with respect to running, it still makes you move 1-2 squares after you see an opponent if you go around a corner (I am not sure why I didnt stop here.)

Image
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darkgod
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Re: RFT18

#25 Post by darkgod »

Ok fixed some :)

As for weapons elemental damage I cant for now :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Re: RFT18

#26 Post by Shoob »

and another thing about running (using the above screenshot)... if you run left from where I am now, you will stop after one turn and the running message (the you are running one, not the stopping one) appears and you have to move/click to get rid of it. only one turn elapses during that though, not multiple turns for the running message.

oh and make going up/down stairs cost 1 turn as well ;) right now you can cast sense, go up and down stairs and still have it going.
Oliphant am I, and I never lie.

madmonk
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Re: RFT18

#27 Post by madmonk »

Got an archer working...

I am now about to descend into that stinking hellhole the Sandworm Hole! I am 16th Level.

I have picked up a Ring of Elemental Fury and of course the Helm of Hammerhand.

General Comments:

What has made this work is the fact that dungeons in this release regenerate. Starting an Archer is very easy and you very quickly climb to 7th level. But from there on things get tough as NPCs attack. With regenerating dungeons, experience progression is much smoother and easier!
Regards

Jon.

darkgod
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Re: RFT18

#28 Post by darkgod »

The ring of elemental fury will not help your archer much I think :)

Shoob: if I mkae staris cost 1 turn then monsters will get the first move which could spell doom.

PS: I was sure people would *LOVE* the sandworm lair ! :>
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Location: East of the sun, west of the moon

Re: RFT18

#29 Post by Shoob »

hmmm.... how about adding an if check to remove sense if it still is active when using stairs?
Oliphant am I, and I never lie.

darkgod
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Re: RFT18

#30 Post by darkgod »

Could yes, but I'd like to classify it as "clever use of game mechanisms" :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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