RFT10

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madmonk
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Re: RFT10

#16 Post by madmonk »

Shoob wrote:[edit] madmonk: *cough* he said windows 7 64bit :P so maybe it is the 64 bit not liking it or something
I wear glasses!

Darn! Sorry about that! :oops:
Regards

Jon.

Shoob
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Re: RFT10

#17 Post by Shoob »

hehehe, no problem... I do the same sometimes, and I dont wear glasses.

Right now I know I know the solution to that, but whenever I query my brain for it, I get a segmentation fault... so when I remember I will post it :P
Oliphant am I, and I never lie.

darkgod
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Re: RFT10

#18 Post by darkgod »

bigfoot: This could be related to 64bits.
Shoob: what windows are you running ?

Can you post me a log of when it works bigfoot maybe I'll see something.
How often does it works ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Re: RFT10

#19 Post by Shoob »

windows vista ultimate 32bit... though next week it will be windows 7
Oliphant am I, and I never lie.

bigfoot
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Re: RFT10

#20 Post by bigfoot »

Darkgod: When you say log, I presume the file "stdout" right? It works about two times out of three.
-The Bigfoot

I really do exist.

darkgod
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Re: RFT10

#21 Post by darkgod »

Yes stdout :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

bigfoot
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Re: RFT10

#22 Post by bigfoot »

The file exceeded the forum 60000 character limit by quite a bit, so I'm trimming it down to what I think is relevant (or rather, just guessing).
WARNING: No bootstrap code found, defaulting to working directory for engine code!
Lua Error: loop or previous error loading module 'socket'
At [C]:-1
At [C]:-1 require
At /engine/pre-init.lua:3
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: actions
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
Loading tile border_7_sel.png
Loading tile border_9_sel.png
Loading tile border_1_sel.png
Loading tile border_3_sel.png
bind MOVE_DOWN function: 007EF240
bind MOVE_UP function: 007EF220
bind ACCEPT function: 007EF260
bind MOVE_DOWN function: 0528A510
bind MOVE_UP function: 0528A4F0
bind ACCEPT function: 0528A530
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
75 frames in 10.022 seconds = 7.48354 FPS
289820 ticks in 10.022 seconds = 28918.4 TPS
Lua Error: error loading module 'mod.class.Game' from file '/mod/class/Game.lua':
cannot open /mod/class/Game.lua: No error
At [C]:-1
At [C]:-1 require
At /engine/Module.lua:46 load
At /special/mainmenu/dialogs/EnterName.lua:17 plain
At /engine/KeyCommand.lua:50 receiveKey
At /engine/KeyBind.lua:159
721120 ticks in 10 seconds = 72112 TPS
164 frames in 10.046 seconds = 16.3249 FPS
Lua Error: error loading module 'mod.class.Game' from file '/mod/class/Game.lua':
cannot open /mod/class/Game.lua: No error
At [C]:-1
At [C]:-1 require
At /engine/Module.lua:46 load
At /special/mainmenu/dialogs/EnterName.lua:17 plain
At /engine/KeyCommand.lua:50 receiveKey
At /engine/KeyBind.lua:159
Lua Error: error loading module 'mod.class.Game' from file '/mod/class/Game.lua':
cannot open /mod/class/Game.lua: No error
At [C]:-1
At [C]:-1 require
At /engine/Module.lua:46 load
At /special/mainmenu/dialogs/EnterName.lua:17 plain
At /engine/KeyCommand.lua:50 receiveKey
At /engine/KeyBind.lua:159
773260 ticks in 10.038 seconds = 77033.3 TPS
167 frames in 10.048 seconds = 16.6202 FPS
Lua Error: error loading module 'mod.class.Game' from file '/mod/class/Game.lua':
cannot open /mod/class/Game.lua: No error
At [C]:-1
At [C]:-1 require
At /engine/Module.lua:46 load
At /special/mainmenu/dialogs/EnterName.lua:17 plain
At /engine/KeyCommand.lua:50 receiveKey
At /engine/KeyBind.lua:159

Very heavily trimmed down to what I'm guessing and hoping is relevant. Although I have a feeling that I might be wrong here.
-The Bigfoot

I really do exist.

darkgod
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Re: RFT10

#23 Post by darkgod »

Hum
When does it says all that ? when it works ???
Send me the full log at darkgod@net-core.org please
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

bigfoot
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Re: RFT10

#24 Post by bigfoot »

That time it said it when it worked. I don't have access to my computer and the save files right now, but I'll send it this evening.
-The Bigfoot

I really do exist.

madmonk
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Re: RFT10

#25 Post by madmonk »

I have a black screen too... This is for revision 375!

OK so I start tome, choose the module, enter char name, and after that the screen (but not the outline) goes black.

The error:

Code: Select all

Initiated zone	wilderness	with base_level	1
Lua Error: /mod/class/Game.lua:119: attempt to index field 'tome' (a nil value)
	At [C]:-1 
	At /mod/class/Game.lua:119 setupDisplayMode
	At /mod/class/Game.lua:88 newGame
	At /mod/class/Game.lua:67 run
	At /special/mainmenu/dialogs/EnterName.lua:27 plain
	At /engine/KeyCommand.lua:50 receiveKey
	At /engine/KeyBind.lua:159 
Lua Error: /special/mainmenu/class/Game.lua:128: attempt to index field 'step' (a nil value)
	At [C]:-1 
	At /special/mainmenu/class/Game.lua:128 drawDialog
	At /engine/Dialog.lua:69 display
	At /engine/Game.lua:74 display
	At /special/mainmenu/class/Game.lua:35 
Lua Error: /special/mainmenu/class/Game.lua:128: attempt to index field 'step' (a nil value)
	At [C]:-1 
	At /special/mainmenu/class/Game.lua:128 drawDialog
	At /engine/Dialog.lua:69 display
	At /engine/Game.lua:74 display
	At /special/mainmenu/class/Game.lua:35 
Lua Error: /special/mainmenu/class/Game.lua:128: attempt to index field 'step' (a nil value)
	At [C]:-1 
	At /special/mainmenu/class/Game.lua:128 drawDialog
	At /engine/Dialog.lua:69 display
	At /engine/Game.lua:74 display
	At /special/mainmenu/class/Game.lua:35 
Lua Error: /special/mainmenu/class/Game.lua:128: attempt to index field 'step' (a nil value)

<SNIP>

this repeats lots and lots all the way to the end of the output file.

Regards

Jon.

darkgod
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Re: RFT10

#26 Post by darkgod »

run is as:
bin/Debug/t-engine -Mtome -n

Ans see if it is any different please
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
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Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT10

#27 Post by madmonk »

I get to the Play/load/exit screen and then it hangs...

Code: Select all

Initiated zone	wilderness	with base_level	1
Lua Error: /mod/class/Game.lua:119: attempt to index field 'tome' (a nil value)
	At [C]:-1 
	At /mod/class/Game.lua:119 setupDisplayMode
	At /mod/class/Game.lua:88 newGame
	At /mod/class/Game.lua:67 run
	At /special/mainmenu/class/Game.lua:73 
Lua Error: /engine/Actor.lua:69: attempt to perform arithmetic on field 'x' (a nil value)
	At [C]:-1 
	At /engine/Actor.lua:69 moveDir
	At /mod/class/Game.lua:371 ?
	At /engine/KeyBind.lua:152 
2422124 ticks  in 10 seconds = 242212 TPS
Regards

Jon.

darkgod
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Re: RFT10

#28 Post by darkgod »

Ahh

Create the file: ~/.t-engine/4.0/settings/tome.gfxmode.cfg
containing:

Code: Select all

tome.gfxmode = 3
I'll fix that for RFT11 (which will have Bree and stores working !!!)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT10

#29 Post by madmonk »

Fixed, thank you!

Encumbrance problem...

Playing a Hobbit Archer and all is well until the arrows are picked up... I ended up after dropping arrows with around 10 of them. Hmmm!

Code: Select all

Zone made us an inventory according to filter!	potion
Total encumberance	0.2	56
Inventory resolver	potion	potion
ego	mod.class.Object	giant 	table: 0xa6be010
applying ego	giant 	to 	potion of lesser healing	::	giant potion of lesser healing
Zone made us an inventory according to filter!	giant potion of lesser healing
Total encumberance	0.4	56
Inventory resolver	potion	potion
ego	mod.class.Object	acid-proof 	table: 0xa6be990
applying ego	acid-proof 	to 	potion of lesser healing	::	acid-proof potion of lesser healing
Zone made us an inventory according to filter!	potion
Total encumberance	0.6	56
Equipment resolver	lite	lite
Zone made us an equipment according to filter!	brass lantern
addTmpVal	lite	2	 :=: 	1	1
Total encumberance	2.6	56
Equipment resolver	weapon	longbow
Zone made us an equipment according to filter!	elm longbow
Autorequire stats
dex	11
Total encumberance	6.6	56
Equipment resolver	ammo	arrow
Zone made us an equipment according to filter!	140 elm arrow
Autorequire stats
dex	11
Total encumberance	426.6	56
Regards

Jon.

madmonk
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Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT10

#30 Post by madmonk »

Aha! Arrows have an encumbrance of 3, which I think is too high! should be 0.1 or maybe 0.3...
Regards

Jon.

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