
Although I am wondering if it should be done for ToME or not yet, maybe too much complexifiction for not much gain .. or maybe not
Moderator: Moderator
Darn I forgot my cloak of reflection!Yottle wrote:"The kobold picks up the wand. (more) The kobold zaps the wand. (more) You are hit by a death ray. (more) The death ray bounces off the wall. (more) You are hit by a death ray. (more) You die."
Can this be done for other creatures that the players can use? So for instance in Symbiosis can we level a mold?darkgod wrote:BTW I had a neat idea for Beornings. Since the engine allows it easily the bear form could be like an other player and when you morph to it you gain a new talents tree and stats and can level the form independantly of the human form. With its own specific talents maybe.
Any chance of permanent dungeons (as on option)?darkgod wrote:- Dungeon generator is working, some loose ends still (some times unconnected parts or weird doors), if you like to fidle with level generators this is your chance
I would hope that the list of trivial items eventually rivals the current 2.3 list...darkgod wrote:- started making a small objects list
Automatic travel? So you enter were you want to go and you go!darkgod wrote:- wilderness
- bree (empty though)
Which, I hope allows one to steal...darkgod wrote:- NPCs can be generated with random equipment
- fixed/improved probabilities generation for items/npcs creation
- ego items/npcs
Ranged attacks are deadly! I include archers... Which means that people may have to adjust tactics to suit!darkgod wrote:- rebalanced spells a bit, probably too deadly now, I'm getting destroyed by casters