madmonk wrote:
we are in bug fixing mode for this engine
so we really should think about it being the first beta.
Ok. So we call it T3 beta. I'm ok with that.
Perhaps the plan should be to fix the bugs, release beta, update modules for the beta version, and then once things are functional, package a couple modules with it and call it version 1.
Zombie Horror and Bone to be Wild could probably be updated for a new version relatively painlessly. Dragonball T would be more effort, but it could be made practical if I truncate plot to end the game at the defeat of the Red Ribbon Army insead of Buu. I'm also working on a
Crime Squad game for the people at b12games (but need
this bug fixed), so that would be potentially four modules. Five if Nerdanel resumes work on Zothiq once randarts are working.
all agree it should be maintained
Who is going to do the work?
I don't speak C, so I'm out.
Of the above list, most of the items already have a name attached to them: estevens on the memory leaks, Physfs and zlib, Shigerello on windows resizing, and randarts has always been Nerdanel's baby.
I propose the following:
1) I nominate Xandor and madmonk to do the gopher work, getting people CVS access, generally making sure changes that have already been made succesfully work their way into CVS, and pestering people as needed.
2) DarkGod has
already stated that he'll look into randarts for Nerdanel. Let's politely remind him that he said so, and hope he takes care of it.

Incidentally, while I dont' really understand the problem Nerdanel is having, I still suspect that it might be resolveable by adding two lines to load2.lua that would allow it to
save items in the savefile, which is already on our to-do list anyway.
3) Blackscreen of death. Estevens, elcugo and DarkGod are the obvious candidates...since they're probably the only people who
can fix it. I therefore propose that one of them volunteer.