Wild Gifts

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darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
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Wild Gifts

#1 Post by darkgod »

Ok I've made my mind about wild gifts.

The basic idea is to not make them feel like regular magic, usualy providing somewhat less powerful effects or completly different ones but with different mechanisms.

Wild Gifts are powers related to nature, the wilds, animals, and so on. It does not mean it is only nice, nature can be a bitch ;)

Gifts use a new power source "equilibrium" which represents your balance against nature. 0 is good, the higher it is the worst it is.
There is no maximun equilibrium (ok there is, 100000...).

Each talent use increases equilibrium and it decreases *REAL* slow (consider it does not).
When an actor tries to use a wild gift, it computes a chance of success based on curent equilibrium and the cost of the talent. Obviously the higher the equilibrium the higher the chances of failure.
In case of failure 1/10th of the cost is still added to equilibrium pool and the turn is lost.

However there are benefits too:
- gifts are not affected by fatigue, as such they can be used as well in full plate (if you can wear it) than in a robe
- gifts are not magic, as such they are not affected by antimagic, spell reflection/absorbtion, and so on

Slime powers are the first wild gifts but more to come.

I have some fun ideas for antimagic, it will be a wild gift school. A talent in it could allow to create a personnal antimagic shield which absorbs spells cast at you and increases your equilibrium based on the cost of the spell, until you fail your equilibrium test and the shield comes crashing down.

Ideas welcome !
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: Wild Gifts

#2 Post by madmonk »

Summoning...

Not like the old T2/3 summoning.

If you summon a breeder, the breeder's descendants are not yours! So the descendants may well attack you. They will also attack other creatures too.

If you summon a Summoner, if the summoned creature summons another creature then the creature summoned is also not yours. So they might attack you and they might attack other creatures too.

If you summon a pack animal, you may well get (increased chance) the rest of the pack (Max 10???) who will follow the first animal. They will not attack you. On the other hand they won't breed or summons either. They will attack other creatures.

Unless of course you like the old style summoning...
Regards

Jon.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Wild Gifts

#3 Post by darkgod »

Yes, we jsut need to refine summoning a bit, it was really gross in T2 :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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