So, I just developed an add-on and uploaded it to Steam/the Tome4 website. (https://te4.org/games/addons/tome/fast_early_game)
When I load my addon from a raw directory in my /addons/ folder, it works perfectly.
When I load my addon from a *.teaa file downloaded from the website/steam, it doesn't work at all.
It still seems to be loaded correctly by the game - it shows up fine in the in-game addon list, and shows up in te4_log.txt. But none of the code actually appears to be getting executed correctly... in fact, absolutely nothing seems to be happening whatsoever.
Does anybody have any ideas why this might be happening? Could somebody try downloading my mod and see if you get a new post-character-creation dialog? I suppose it's possible that it's just a problem with my machine...
[1.5.1] Add-on development/loading issue? Help needed :(
Moderator: Moderator
-
- Low Yeek
- Posts: 9
- Joined: Sat May 02, 2015 2:21 am
-
- Low Yeek
- Posts: 9
- Joined: Sat May 02, 2015 2:21 am
Re: [1.5.1] Add-on development/loading issue? Help needed :(
Figured it out!
For anybody else who might ever have this problem... when you're loading from a directory, overload filenames are not case-sensitive. When you're loading from a *.teaa file, they ARE case-sensitive.
Yeesh. Talk about embarrassing.
For anybody else who might ever have this problem... when you're loading from a directory, overload filenames are not case-sensitive. When you're loading from a *.teaa file, they ARE case-sensitive.
Yeesh. Talk about embarrassing.
Re: [1.5.1] Add-on development/loading issue? Help needed :(
Always consider things case sensitive indeed.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
