Module Format

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Pisastrish
Thalore
Posts: 157
Joined: Wed Sep 28, 2016 8:07 pm

Module Format

#1 Post by Pisastrish »

I'm trying to edit the base tome module, and looking at the file size it looks like I should just be able to rename/unzip tome-1.5.0.team, make my changes, turn the folder into an uncompressed zip, change back to .team. The game doesn't recognize this when I'm starting a new game though, what am I doing wrong?

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Module Format

#2 Post by Radon26 »

personally, i use winrar and scite to edit things myself. works with absolutely no problem.
no need for unzipping/renaming.

Pisastrish
Thalore
Posts: 157
Joined: Wed Sep 28, 2016 8:07 pm

Re: Module Format

#3 Post by Pisastrish »

Don't you have to unzip to edit? If not, how, and if so how do you compress them when you're done?

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Module Format

#4 Post by Micbran »

They're 0 compression anyways and IIRC winrar let's you see the file structure before you unzip.
A little bit of a starters guide written by yours truly here.

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