Triggering Traps on forced moves?

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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Triggering Traps on forced moves?

#1 Post by edge2054 »

Was thinking about this tonight, if we set all traps to trigger at the end of the game tick would it be possible to set it so rushing into traps or being knocked back onto them could trigger them without breaking things?

Would be fun to swap enemies into warp mines :)

IejirIsk
Halfling
Posts: 97
Joined: Fri Jul 11, 2014 7:43 am

Re: Triggering Traps on forced moves?

#2 Post by IejirIsk »

or repulse... :P just as long as you dont blow up in your own trap ;p

cryol
Yeek
Posts: 10
Joined: Thu Nov 21, 2013 10:02 pm

Re: Triggering Traps on forced moves?

#3 Post by cryol »

Oh yes, make this happen please.

When(if) i finally get to making a trapper class i have in mind this will help immensely.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Triggering Traps on forced moves?

#4 Post by edge2054 »

I've talked to darkgod a bit about this and it won't make it in to 1.3.

I will make an addon for it though and release it when 1.3 comes out so we can get a lot of testing done on it.

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