Build revision:
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commit 44e8643888107224d3917eccf7bf4994eca4b988
Author: DarkGod <darkgod@net-core.org>
Date: Sun May 18 14:09:14 2014 +0200
T-Engine changes since last build:
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Fixed the UI sometimes being affected by invisibility shader or suchlike
Build revision:
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commit d0e746c5d2e2911c83d31d98b46f4535123118bf
Author: DarkGod <darkgod@net-core.org>
Date: Sat May 24 02:13:14 2014 +0200
T-Engine changes since last build:
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netcore log wont show if no room for it
improve tactical borders a little
Improve shaders performance in some cases
Win32 binary changes:
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Cross-built using i686-w64-mingw32-gcc (GCC) 4.9.0
library rev linking
SDL2 2.0.3 S
SDL2_image hg-450 S
SDL2_ttf hg-267 S
zlib 1.2.8 S
libpng 1.6.10 S
freetype 2.5.3 S
libogg 1.3.1 S
libvorbis 1.3.4 S
OpenAL Soft 1.15.1 D
Build revision:
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commit a2eb49b615bac194c48d1ce024e6b6f18beb7c29
Author: DarkGod <darkgod@net-core.org>
Date: Thu Jun 5 14:37:11 2014 +0200
T-Engine changes since last build:
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Fix savefiles going weird on some language settings
[add resetLocale to core_lua's gamelib (core.game)]
Win32 binary changes:
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Reverted back to SDL2 hg-8038.
library rev linking
SDL2 hg-8038 S
SDL2_image hg-435 S
SDL2_ttf hg-260 S
Build revision:
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commit 821799453c3ec55fb3288c0e1ff1789901e344fb
Author: DarkGod <darkgod@net-core.org>
Date: Mon Jun 9 21:16:41 2014 +0200
T-Engine changes since last build:
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Fixed crash after saving that happened to some people
Build revision:
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commit f61cb70c5147d8a57fd4931496ed408accb02544
Author: DarkGod <darkgod@net-core.org>
Date: Fri Dec 19 01:50:03 2014 +0100
T-Engine changes since last build:
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when time stops .. time stops
Build revision:
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commit 329d55a8717cf430de8de02ffe438b9b155b5386
Author: DarkGod <darkgod@net-core.org>
Date: Sun Dec 28 01:58:04 2014 +0100
T-Engine changes since last build:
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Updated tilesets support; it's now fully functional except for SDM texture generation
fix some shaders not using the correct tick
Build revision:
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commit d51371c1bee6d52ac8eac278b69a10a92fa61615
Author: DarkGod <darkgod@net-core.org>
Date: Wed Dec 31 17:54:01 2014 +0100
T-Engine changes since last build:
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New UI option to display a grid of lines over the map to better see tiles
Build revision:
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commit deb70f96863b9afd9c5b0abde42bbc1b6a9ce831
Author: DarkGod <darkgod@net-core.org>
Date: Sat Jan 10 01:10:12 2015 +0100
T-Engine changes since last build:
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hum
can return the name of the gamepad controller
Added engine support for gamepad events and touch events; no effect ingame
but addons could be made to make touch or gamepad UIs
check if tilesets are usable
remove gas stuff
add vo:addQuad
switched the map code to draw with triangles
test
aww
Improved graphical performances by batching more opengl calls
there we go, about 1000 less draw calls per frame with a single line change !
plan for optimization
bigass useless commit. pfft
Build revision:
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commit dafdfee322f90804ba998e1b1a0bae2235d4567c
Author: DarkGod <darkgod@net-core.org>
Date: Thu Jan 15 15:25:10 2015 +0100
T-Engine changes since last build:
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tiles can flip on x/y; used to make an x flip when creatures move left or
right. assumes all are drawn left faced, which is not the case and needs
fixing
damnit [some tglBindTexture<->glBindTexture swaps]
PFFT [use tglBindTexture instead of glBindTexture]