Leading edge unwalling

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aristalis
Halfling
Posts: 83
Joined: Sun Jan 09, 2011 1:09 am
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Leading edge unwalling

#1 Post by aristalis »

http://steamcommunity.com/sharedfiles/f ... =315947808 : Image link.
If burrowers' use their innate dig when they check to move into a space, we can survive this site and have them defensive so they can be used to clear a path behind you for characters that only have movespeed. They could be introduced in high level content where targetted teleports are common and antimagic can sprint across the map out of danger, pulling a small group at a time!

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: Leading edge unwalling

#2 Post by grayswandir »

I'm sorry, could you rephrase or expand on this? I'm not really sure what you're saying.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Leading edge unwalling

#3 Post by HousePet »

I don't get it either.
My feedback meter decays into coding. Give me feedback and I make mods.

stinkstink
Spiderkin
Posts: 543
Joined: Sat Feb 11, 2012 1:12 am

Re: Leading edge unwalling

#4 Post by stinkstink »

Check the screenshot, they got trapped in a sand tunnel behind a burrower. They want to be able to swap places with a burrower even if you're stuck in a wall.

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